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<title>Tone Control</title>
<link>http://www.idlethumbs.net/tonecontrol</link>
<language>en-us</language>
<description>Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.</description>
<lastBuildDate>Fri, 15 Jun 2018 12:45:00 +0000</lastBuildDate>
<copyright>Copyright 2026 Idle Thumbs</copyright>
<itunes:subtitle>Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.</itunes:subtitle>
<itunes:author>Idle Thumbs</itunes:author>
<itunes:summary>Steve Gaynor of The Fullbright Company sits down with noteworthy video game developers for an in-depth conversation about their career and creative process, and the tricky work of establishing and maintaining a cohesive tone in their games.</itunes:summary>
<itunes:owner>
    <itunes:name>Idle Thumbs</itunes:name>
    <itunes:email>questions@idlethumbs.net</itunes:email>
</itunes:owner>
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<itunes:category text="Games &amp; Hobbies">
    <itunes:category text="Video Games" />
</itunes:category>
<itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
<itunes:explicit>yes</itunes:explicit>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/karla-zimonja</link>
    <title>Tone Control 28: Karla Zimonja</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how </itunes:subtitle>
    <itunes:summary>We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. Thank you for listening.</itunes:summary>
    <description>We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. Thank you for listening.</description>
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    <pubDate>Fri, 15 Jun 2018 12:45:00 +0000</pubDate>
    <itunes:duration>02:51:02</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, tacoma, karla zimonja, interview</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">We've been through a lot together, Karla and I. And now, in what seems a fitting series finale for Tone Control, my business and creative partner sits down with me at the Fullbright office for a long conversation about her background in TV animation, how we came to cross paths in the games industry, and what we've made together. That's it, folks. Thank you for listening.</media:description>
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<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/derek-yu</link>
    <title>Tone Control 27: Derek Yu</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: </itunes:subtitle>
    <itunes:summary>Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's life work, and where he's headed next, in the penultimate episode of Tone Control.</itunes:summary>
    <description>Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's life work, and where he's headed next, in the penultimate episode of Tone Control.</description>
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    <pubDate>Fri, 01 Jun 2018 15:39:49 +0000</pubDate>
    <itunes:duration>02:11:54</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Derek Yu has been making video games for almost as long as he can remember. In that time he's helped build thriving game developer communities, created more than one classic indie game, and called Jack Thompson's bluff. Now he's on to his next adventure: fatherhood, and reflecting that experience in the upcoming Spelunky 2. Learn all about Derek's life work, and where he's headed next, in the penultimate episode of Tone Control.</media:description>
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<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/robert-yang</link>
    <title>Tone Control 26: Robert Yang</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conference</itunes:subtitle>
    <itunes:summary>Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what games can be.</itunes:summary>
    <description>Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what games can be.</description>
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    <pubDate>Tue, 15 May 2018 17:33:54 +0000</pubDate>
    <itunes:duration>01:47:01</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Robert Yang is awesome. Educator, advocate, and subversive game developer all in one, his work focuses on issues of gay culture, sex and sexual politics, consent, surveillance, and the absurdity of digital eroticism. He also does great talks at conferences like GDC, where I caught up with him this year to chat about his work and outlook on what games can be.</media:description>
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</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/siobhan-reddy</link>
    <title>Tone Control 25: Siobhan Reddy</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop</itunes:subtitle>
    <itunes:summary>Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) before her time as a producer on the Burnout series, and her years at Media Molecule helping lead creativity-focused productions like Little Big Planet and the upcoming Dreams.</itunes:summary>
    <description>Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) before her time as a producer on the Burnout series, and her years at Media Molecule helping lead creativity-focused productions like Little Big Planet and the upcoming Dreams.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/437818206-idlethumbs-tone-control-25-siobhan-reddy.mp3" length="108136488" type="audio/mpeg" />
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    <pubDate>Tue, 01 May 2018 14:50:06 +0000</pubDate>
    <itunes:duration>01:52:39</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Due to some scheduling requirements, we take a break from our GDC chats to visit sunny London, England! While I was in the UK for BAFTA, I sat down with longtime Media Molecule Siobhan Reddy to talk about her time spent helping run her parents' skate shop in Australia (!), the world of mid-'90s web design (!) and working on Discworld Noir (!!) before her time as a producer on the Burnout series, and her years at Media Molecule helping lead creativity-focused productions like Little Big Planet and the upcoming Dreams.</media:description>
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</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/bennett-foddy</link>
    <title>Tone Control 24: Bennett Foddy</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time</itunes:subtitle>
    <itunes:summary>Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the sublime in this installment of Tone Control. And also try to figure out what the fuck cricket even is.</itunes:summary>
    <description>Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the sublime in this installment of Tone Control. And also try to figure out what the fuck cricket even is.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/429814653-idlethumbs-bennett-foddy.mp3" length="109141632" type="audio/mpeg" />
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    <pubDate>Sun, 15 Apr 2018 00:02:03 +0000</pubDate>
    <itunes:duration>01:53:41</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Some games love you. Some games are indifferent to you. Some games fucking hate you. Some game DEVELOPERS fucking hate you. Bennett Foddy, by god, fucking loves you. He believes in you. He knows you can do it. And also he'll be there, laughing, every time you fail. Get to know one of modern game design's uncompromising masters of the absurd and the sublime in this installment of Tone Control. And also try to figure out what the fuck cricket even is.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/429814653-idlethumbs-bennett-foddy.mp3" fileSize="109141632" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/richard-lemarchand</link>
    <title>Tone Control 23: Richard Lemarchand</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, Cali</itunes:subtitle>
    <itunes:summary>Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of modern gaming's most iconic series.</itunes:summary>
    <description>Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of modern gaming's most iconic series.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/423689358-idlethumbs-richard-lemarchand.mp3" length="128617920" type="audio/mpeg" />
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    <pubDate>Mon, 02 Apr 2018 16:20:30 +0000</pubDate>
    <itunes:duration>02:13:59</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, tacoma, uncharted, soul reaver, Richard Lemarchand, Naughty Dog</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Naughty Dog Month is completed by my interview with Richard Lemarchand! One of the sweetest, most thoughtful and supportive folks I know in game development, Richard charts... ;) his course from jolly olde England to the sunny shores of Santa Monica, California, going from a kid growing up on ZX Spectrum and arcade games, to helping create one of modern gaming's most iconic series.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/423689358-idlethumbs-richard-lemarchand.mp3" fileSize="128617920" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/bruce-straley</link>
    <title>Tone Control 22: Bruce Straley</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted </itunes:subtitle>
    <itunes:summary>Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how some of Naughty Dog's most iconic series came to be.</itunes:summary>
    <description>Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how some of Naughty Dog's most iconic series came to be.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/414094098-idlethumbs-bruce-straley.mp3" length="154717056" type="audio/mpeg" />
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    <pubDate>Thu, 15 Mar 2018 15:50:26 +0000</pubDate>
    <itunes:duration>02:41:10</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, Bruce Straley, Naughty Dog, Uncharted, Last of Us, Gex</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Naughty Dog Month begins on Tone Control! This time I'm talking to former Dog Bruce Straley about his long and storied career-- starting with a Sega Genesis X-Men game I played as a kid (!) all the way through his work as a game director on the Uncharted series and The Last of Us. Join us on a trip across console generations, with a view into how some of Naughty Dog's most iconic series came to be.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/414094098-idlethumbs-bruce-straley.mp3" fileSize="154717056" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/meggan-scavio</link>
    <title>Tone Control 21: Meggan Scavio</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime </itunes:subtitle>
    <itunes:summary>Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE conference instead) about her years helping to shape what GDC is, and how she came to run some of the biggest and most exciting game development events in the world.</itunes:summary>
    <description>Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE conference instead) about her years helping to shape what GDC is, and how she came to run some of the biggest and most exciting game development events in the world.</description>
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    <pubDate>Fri, 02 Mar 2018 15:59:16 +0000</pubDate>
    <itunes:duration>01:18:17</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, GDC, Meggan Scavio, SAVOR</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Anyone who's been to GDC knows, it's a massive, vibrant, overwhelming, inspiring event. As a game developer, it's one of the most important weeks of the year-- and holy hell, it seems like a lot to manage, generally! So I spoke to Meggan Scavio, longtime General Manager of GDC (who's now moved on to be President of the AIAS, running the DICE conference instead) about her years helping to shape what GDC is, and how she came to run some of the biggest and most exciting game development events in the world.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/407620662-idlethumbs-s2e7-tonecontrol-megganscavio.mp3" fileSize="75159091" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/davey-wreden-1</link>
    <title>Tone Control 20: Davey Wreden</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-ben</itunes:subtitle>
    <itunes:summary>A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story  games in recent history, The Stanley Parable and The Beginner's Guide. Discover how his life and outlook, and his propensity for eight-armed havoc, led to the creation of these modern indie classics.</itunes:summary>
    <description>A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story  games in recent history, The Stanley Parable and The Beginner's Guide. Discover how his life and outlook, and his propensity for eight-armed havoc, led to the creation of these modern indie classics.</description>
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    <pubDate>Thu, 15 Feb 2018 19:51:19 +0000</pubDate>
    <itunes:duration>01:53:31</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, tacoma, Davey Wreden, The Stanley Parable, The Beginner's Guide</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">A thirteen-foot-tall octopus named Edward Scissorhands rampages into your life and destroys everything you love. What do you do? If you're me, you interview him! This hellish creature, also known as Davey Wreden, is the creator of two of the most mind-bending indie story  games in recent history, The Stanley Parable and The Beginner's Guide. Discover how his life and outlook, and his propensity for eight-armed havoc, led to the creation of these modern indie classics.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/400162884-idlethumbs-davey-wreden.mp3" fileSize="108971153" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/harvey-smith</link>
    <title>Tone Control 19: Harvey Smith</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern</itunes:subtitle>
    <itunes:summary>Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight on everything from the advent of the System Shock and Deus Ex series, up through modernizing those concepts into Dishonored, and beyond.</itunes:summary>
    <description>Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight on everything from the advent of the System Shock and Deus Ex series, up through modernizing those concepts into Dishonored, and beyond.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/392969139-idlethumbs-s2e5-tonecontrol-harveysmith.mp3" length="101049572" type="audio/mpeg" />
    <guid isPermaLink="false">0451</guid>
    <pubDate>Thu, 01 Feb 2018 16:10:24 +0000</pubDate>
    <itunes:duration>01:45:16</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, tacoma, Harvey Smith, Ion Storm, Ion Storm Austin, Deus Ex, Dishonored, Dishonored 2</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Harvey Smith is a mensch. Not only has he been a lead or director on some of the most inspiring and foundational Immersive Sim games of the last 20 years, he's also just a sweet, friendly, thoughtful guy who's great to talk to and has a wonderful southern accent. And lucky you, last time I talked with him, I had my recorder turned on! Hear insight on everything from the advent of the System Shock and Deus Ex series, up through modernizing those concepts into Dishonored, and beyond.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/392969139-idlethumbs-s2e5-tonecontrol-harveysmith.mp3" fileSize="101049572" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/nina-freeman-1</link>
    <title>Tone Control 18: Nina Freeman</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures.

Despite a variety of exciting sonic interruptions, Steve and Nina soldier o</itunes:subtitle>
    <itunes:summary>It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures.

Despite a variety of exciting sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do It?, Cibele, and Lost Memories Dot Net, and her experience becoming a level designer on Tacoma at Fullbright. Pull up a chair, settle in, and don't let the distant hooting throw you.</itunes:summary>
    <description>It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures.

Despite a variety of exciting sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do It?, Cibele, and Lost Memories Dot Net, and her experience becoming a level designer on Tacoma at Fullbright. Pull up a chair, settle in, and don't let the distant hooting throw you.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/383971634-idlethumbs-nina-freeman.mp3" length="114432626" type="audio/mpeg" />
    <guid isPermaLink="false">NinaFreeman</guid>
    <pubDate>Mon, 15 Jan 2018 04:50:31 +0000</pubDate>
    <itunes:duration>01:59:12</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, tacoma, Nina Freeman, Cibele, how do you Do It?, Interview</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">It's like rain on your podcasting day. It's when a train goes by, and you can't hear what I say. It's the hammer blows, that ruin your take. And who woulda thought, it figures.

Despite a variety of exciting sonic interruptions, Steve and Nina soldier on to talk through her work a s Nuovo Award-winning indie game designer of titles like how do you Do It?, Cibele, and Lost Memories Dot Net, and her experience becoming a level designer on Tacoma at Fullbright. Pull up a chair, settle in, and don't let the distant hooting throw you.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/383971634-idlethumbs-nina-freeman.mp3" fileSize="114432626" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/charles-webb</link>
    <title>Tone Control 17: Charles Webb</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a bit of professional film criticism, and some time with</itunes:subtitle>
    <itunes:summary>Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a bit of professional film criticism, and some time with Master Chief. Join us as we learn that led Charles to help bring Mafia III's Lincoln Clay, one of the most fascinating game characters in recent years, to life. Recorded live on site at 2K's studios in Marin.</itunes:summary>
    <description>Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a bit of professional film criticism, and some time with Master Chief. Join us as we learn that led Charles to help bring Mafia III's Lincoln Clay, one of the most fascinating game characters in recent years, to life. Recorded live on site at 2K's studios in Marin.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/377192570-idlethumbs-charles-webb.mp3" length="109328926" type="audio/mpeg" />
    <guid isPermaLink="false">CharlesWebb</guid>
    <pubDate>Mon, 01 Jan 2018 03:08:16 +0000</pubDate>
    <itunes:duration>01:53:53</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, charles webb, Mafia 3, 2K Games, Halo</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Charles Webb, self-styled "Senior Black Writer" at Hangar 13, joined the Mafia III team after a long and winding path that included writing narrative-driven cell phone games in the early 2000's (!), a bit of professional film criticism, and some time with Master Chief. Join us as we learn that led Charles to help bring Mafia III's Lincoln Clay, one of the most fascinating game characters in recent years, to life. Recorded live on site at 2K's studios in Marin.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/377192570-idlethumbs-charles-webb.mp3" fileSize="109328926" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/mariel-cartwright</link>
    <title>Tone Control 16: Mariel Cartwright</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, inspiring... but gosh, that sounds like a lot of work! And tha</itunes:subtitle>
    <itunes:summary>Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, inspiring... but gosh, that sounds like a lot of work! And that work falls to intrepid folks like Mariel Cartwright, the Lead Animator of Skullgirls, and Art Director/Lead Animator of the upcoming INDIVISIBLE! Come along with us on a journey that involves Shrek, Marvel vs. Capcom, the harshest of Canadian winters, and of course, lots and lots of drawing.</itunes:summary>
    <description>Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, inspiring... but gosh, that sounds like a lot of work! And that work falls to intrepid folks like Mariel Cartwright, the Lead Animator of Skullgirls, and Art Director/Lead Animator of the upcoming INDIVISIBLE! Come along with us on a journey that involves Shrek, Marvel vs. Capcom, the harshest of Canadian winters, and of course, lots and lots of drawing.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/369980672-idlethumbs-mariel-cartwright.mp3" length="95684801" type="audio/mpeg" />
    <guid isPermaLink="false">MarielCartwright</guid>
    <pubDate>Sat, 25 Nov 2017 19:07:25 +0000</pubDate>
    <itunes:duration>01:39:40</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, mariel cartwright, skullgirls, Indivisible, interview</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Classic 2D animation: the art of drawing the same thing in slightly different poses over and over and then flipping through them so fast that they look like one fluid, moving thing. Beautiful, inspiring... but gosh, that sounds like a lot of work! And that work falls to intrepid folks like Mariel Cartwright, the Lead Animator of Skullgirls, and Art Director/Lead Animator of the upcoming INDIVISIBLE! Come along with us on a journey that involves Shrek, Marvel vs. Capcom, the harshest of Canadian winters, and of course, lots and lots of drawing.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/369980672-idlethumbs-mariel-cartwright.mp3" fileSize="95684801" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/leighton-gray</link>
    <title>Tone Control 15: Leighton Gray</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of Tone Control, Steve sits down with Leighton Gray, one of the main creative forces behind the daddy dating hit Drea</itunes:subtitle>
    <itunes:summary>Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of Tone Control, Steve sits down with Leighton Gray, one of the main creative forces behind the daddy dating hit Dream Daddy! Steve discusses daddies, art school, Disneyland, the perils of sudden success, toilets, and daddies, with one of the most exciting up-and-coming creative figures in indie game development. Thanks for joining us!</itunes:summary>
    <description>Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of Tone Control, Steve sits down with Leighton Gray, one of the main creative forces behind the daddy dating hit Dream Daddy! Steve discusses daddies, art school, Disneyland, the perils of sudden success, toilets, and daddies, with one of the most exciting up-and-coming creative figures in indie game development. Thanks for joining us!</description>
    <enclosure url="http://feeds.soundcloud.com/stream/363501692-idlethumbs-leighton-gray.mp3" length="110829100" type="audio/mpeg" />
    <guid isPermaLink="false">leighton-gray</guid>
    <pubDate>Fri, 24 Nov 2017 05:42:12 +0000</pubDate>
    <itunes:duration>01:55:27</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, interview, podcast, gamedev</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Welcome back... to Tone Control! Steve shipped another game, so conversations with video game developers begin anew. Kicking off Season 2 of Tone Control, Steve sits down with Leighton Gray, one of the main creative forces behind the daddy dating hit Dream Daddy! Steve discusses daddies, art school, Disneyland, the perils of sudden success, toilets, and daddies, with one of the most exciting up-and-coming creative figures in indie game development. Thanks for joining us!</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/363501692-idlethumbs-leighton-gray.mp3" fileSize="110829100" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/ken-levine</link>
    <title>Tone Control 14: Ken Levine</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final episode of Tone Control Season 1, I sit down with my forme</itunes:subtitle>
    <itunes:summary>A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final episode of Tone Control Season 1, I sit down with my former boss Ken Levine to talk about the origins of Irrational Games, BioShock, and that time we worked together on BioShock Infinite. Thanks again for listening.</itunes:summary>
    <description>A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final episode of Tone Control Season 1, I sit down with my former boss Ken Levine to talk about the origins of Irrational Games, BioShock, and that time we worked together on BioShock Infinite. Thanks again for listening.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217819530-idlethumbs-tone-control-14-ken-levine.mp3" length="88501367" type="audio/mpeg" />
    <guid isPermaLink="false">http://14_Ken_Levine.mp3</guid>
    <pubDate>Thu, 01 May 2014 16:18:31 +0000</pubDate>
    <itunes:duration>01:32:11</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">A long journey's road comes to an end. We always arrive back where we started. Circles within circles... there's always a man.. there's always a city.. there's always a podcast. In this, the final episode of Tone Control Season 1, I sit down with my former boss Ken Levine to talk about the origins of Irrational Games, BioShock, and that time we worked together on BioShock Infinite. Thanks again for listening.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217819530-idlethumbs-tone-control-14-ken-levine.mp3" fileSize="88501367" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/jake-solomon</link>
    <title>Tone Control 13: Jake Solomon</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's XCOM: Enemy Unknown (as well as a little side talk about hi</itunes:subtitle>
    <itunes:summary>Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's XCOM: Enemy Unknown (as well as a little side talk about his career, his mentorship by Sid Meier, and the design philosophy that brought one of strategy gaming's all-time classics back into the modern age.)</itunes:summary>
    <description>Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's XCOM: Enemy Unknown (as well as a little side talk about his career, his mentorship by Sid Meier, and the design philosophy that brought one of strategy gaming's all-time classics back into the modern age.)</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217819154-idlethumbs-tone-control-13-jake-solomon.mp3" length="89112845" type="audio/mpeg" />
    <guid isPermaLink="false">http://13_Jake_Solomon.mp3</guid>
    <pubDate>Tue, 15 Apr 2014 16:49:45 +0000</pubDate>
    <itunes:duration>01:32:50</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, XCOM, X-Com, Jake Solomon</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Do you like aliens? No-- you like KILLING aliens. And so does Jake Solomon. He's made a career of it, in fact. But how? Learn all the alien-killing secrets from the Creative Director of Firaxis's XCOM: Enemy Unknown (as well as a little side talk about his career, his mentorship by Sid Meier, and the design philosophy that brought one of strategy gaming's all-time classics back into the modern age.)</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217819154-idlethumbs-tone-control-13-jake-solomon.mp3" fileSize="89112845" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/tim-schafer</link>
    <title>Tone Control 12: Tim Schafer</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts, </itunes:subtitle>
    <itunes:summary>Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts, Brutal Legend and Broken Age, and facilitating the creation of games like Costume Quest, Stacking, and more at Double Fine, Tim Schafer is one of those lucky few. Listen in as I blitz through the long, long career of this incredibly old man.</itunes:summary>
    <description>Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts, Brutal Legend and Broken Age, and facilitating the creation of games like Costume Quest, Stacking, and more at Double Fine, Tim Schafer is one of those lucky few. Listen in as I blitz through the long, long career of this incredibly old man.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217817053-idlethumbs-tone-control-12-tim-schafer.mp3" length="96854684" type="audio/mpeg" />
    <guid isPermaLink="false">http://12_Tim_Schafer.mp3</guid>
    <pubDate>Tue, 01 Apr 2014 15:56:53 +0000</pubDate>
    <itunes:duration>01:40:53</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Few creators in the games industry are fortunate enough to have decades-long careers, much less ones where their own work and that of their studio is constantly vital and inspiring. Between leading projects like Full Throttle, Grim Fandango, Psychonauts, Brutal Legend and Broken Age, and facilitating the creation of games like Costume Quest, Stacking, and more at Double Fine, Tim Schafer is one of those lucky few. Listen in as I blitz through the long, long career of this incredibly old man.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217817053-idlethumbs-tone-control-12-tim-schafer.mp3" fileSize="96854684" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/ryan-payton</link>
    <title>Tone Control 11: Ryan Payton</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS game series, Republique, has stepped out into the light. Foll</itunes:subtitle>
    <itunes:summary>Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS game series, Republique, has stepped out into the light. Follow us on a journey from Portland to Japan to Seattle, and finally onto your internet telephone.</itunes:summary>
    <description>Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS game series, Republique, has stepped out into the light. Follow us on a journey from Portland to Japan to Seattle, and finally onto your internet telephone.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217816797-idlethumbs-tone-control-11-ryan-payton.mp3" length="86875916" type="audio/mpeg" />
    <guid isPermaLink="false">http://traffic.libsyn.com/tonecontrol/11_Ryan_Payton.mp3</guid>
    <pubDate>Sat, 15 Mar 2014 17:50:10 +0000</pubDate>
    <itunes:duration>01:30:30</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Creeping. Sneaking. Running and hiding. Ryan Payton has spent many years working on games about sticking to the shadows, keeping out of sight. Now the first episode of his own company's new iOS game series, Republique, has stepped out into the light. Follow us on a journey from Portland to Japan to Seattle, and finally onto your internet telephone.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217816797-idlethumbs-tone-control-11-ryan-payton.mp3" fileSize="86875916" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/amir-rao-greg-kasavin</link>
    <title>Tone Control 10: Amir Rao &amp; Greg Kasavin</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie game Bastion. Amir and Greg sit down to talk about what came before and after their time in that house, and the des</itunes:subtitle>
    <itunes:summary>Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie game Bastion. Amir and Greg sit down to talk about what came before and after their time in that house, and the design philosophy that they're carrying through to Supergiant's next game, Transistor.</itunes:summary>
    <description>Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie game Bastion. Amir and Greg sit down to talk about what came before and after their time in that house, and the design philosophy that they're carrying through to Supergiant's next game, Transistor.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217815280-idlethumbs-tone-control-10-amir-rao-greg-kasavin.mp3" length="112126930" type="audio/mpeg" />
    <guid isPermaLink="false">http://traffic.libsyn.com/tonecontrol/10_Amir_Rao__Greg_Kasavin.mp3</guid>
    <pubDate>Sat, 01 Mar 2014 22:17:41 +0000</pubDate>
    <itunes:duration>01:56:48</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Amir's dad's living room. Computers on folding tables. One busted old car. These are the humble beginnings that would lead to the hit indie game Bastion. Amir and Greg sit down to talk about what came before and after their time in that house, and the design philosophy that they're carrying through to Supergiant's next game, Transistor.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217815280-idlethumbs-tone-control-10-amir-rao-greg-kasavin.mp3" fileSize="112126930" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/jonathan-blow</link>
    <title>Tone Control 9: Jonathan Blow</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not online games that used huge server farms to do their phys</itunes:subtitle>
    <itunes:summary>We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not online games that used huge server farms to do their physics calculations. Not learning deadly martial arts! Surely not! Discover the truth on episode 9 of Tone Control.</itunes:summary>
    <description>We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not online games that used huge server farms to do their physics calculations. Not learning deadly martial arts! Surely not! Discover the truth on episode 9 of Tone Control.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217815041-idlethumbs-tone-control-9-jonathan-blow.mp3" length="113329362" type="audio/mpeg" />
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    <pubDate>Sat, 15 Feb 2014 19:08:34 +0000</pubDate>
    <itunes:duration>01:58:03</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not online games that used huge server farms to do their physics calculations. Not learning deadly martial arts! Surely not! Discover the truth on episode 9 of Tone Control.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217815041-idlethumbs-tone-control-9-jonathan-blow.mp3" fileSize="113329362" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/tom-francis</link>
    <title>Tone Control 8: Tom Francis</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Tom Francis: Journalist, Game Developer, British. Steve talks to the creator of Gunpoint about his path through games journalism into game development, and his  inspirations and approach to designing a stealth game all about throwing yourself through plat</itunes:subtitle>
    <itunes:summary>Tom Francis: Journalist, Game Developer, British. Steve talks to the creator of Gunpoint about his path through games journalism into game development, and his  inspirations and approach to designing a stealth game all about throwing yourself through plate glass windows.</itunes:summary>
    <description>Tom Francis: Journalist, Game Developer, British. Steve talks to the creator of Gunpoint about his path through games journalism into game development, and his  inspirations and approach to designing a stealth game all about throwing yourself through plate glass windows.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217814889-idlethumbs-tone-control-8-tom-francis.mp3" length="116262636" type="audio/mpeg" />
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    <pubDate>Sat, 01 Feb 2014 09:37:30 +0000</pubDate>
    <itunes:duration>02:01:06</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Tom Francis: Journalist, Game Developer, British. Steve talks to the creator of Gunpoint about his path through games journalism into game development, and his  inspirations and approach to designing a stealth game all about throwing yourself through plate glass windows.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217814889-idlethumbs-tone-control-8-tom-francis.mp3" fileSize="116262636" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/brendon-chung</link>
    <title>Tone Control 7: Brendon Chung</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod work, to his time in AAA at Pandemic, to the creation of</itunes:subtitle>
    <itunes:summary>Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod work, to his time in AAA at Pandemic, to the creation of Blendo games like Flotilla, Atom Zombie Smasher, 30 Flights of Loving, and the upcoming Quadrilateral Cowboy. Salamander.</itunes:summary>
    <description>Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod work, to his time in AAA at Pandemic, to the creation of Blendo games like Flotilla, Atom Zombie Smasher, 30 Flights of Loving, and the upcoming Quadrilateral Cowboy. Salamander.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217812957-idlethumbs-tone-control-7-brendon-chung.mp3" length="83355449" type="audio/mpeg" />
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    <pubDate>Wed, 15 Jan 2014 18:26:12 +0000</pubDate>
    <itunes:duration>00:00:00</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Piranha. Barracuda. Beluga Whale. A frog. These and other fish-types are discussed in episode 7 of Tone Control with Brendon Chung, founder of Blendo Games. Hear discussion on Brendon's earliest mod work, to his time in AAA at Pandemic, to the creation of Blendo games like Flotilla, Atom Zombie Smasher, 30 Flights of Loving, and the upcoming Quadrilateral Cowboy. Salamander.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217812957-idlethumbs-tone-control-7-brendon-chung.mp3" fileSize="83355449" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/randy-smith</link>
    <title>Tone Control 6: Randy Smith</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>In a very special episode of Tone Control, Steve and Randy Smith got onstage at FantasticArcade in Austin, TX to talk about their games and approaches to game design. Afterwards they huddled in an alley and worked back through Randy's career at Looking Gl</itunes:subtitle>
    <itunes:summary>In a very special episode of Tone Control, Steve and Randy Smith got onstage at FantasticArcade in Austin, TX to talk about their games and approaches to game design. Afterwards they huddled in an alley and worked back through Randy's career at Looking Glass, Ion Storm Austin, and through to the founding of Tigerstyle Games.</itunes:summary>
    <description>In a very special episode of Tone Control, Steve and Randy Smith got onstage at FantasticArcade in Austin, TX to talk about their games and approaches to game design. Afterwards they huddled in an alley and worked back through Randy's career at Looking Glass, Ion Storm Austin, and through to the founding of Tigerstyle Games.</description>
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    <pubDate>Wed, 01 Jan 2014 20:24:22 +0000</pubDate>
    <itunes:duration>01:39:25</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">In a very special episode of Tone Control, Steve and Randy Smith got onstage at FantasticArcade in Austin, TX to talk about their games and approaches to game design. Afterwards they huddled in an alley and worked back through Randy's career at Looking Glass, Ion Storm Austin, and through to the founding of Tigerstyle Games.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217811720-idlethumbs-tone-control-6-randy-smith.mp3" fileSize="0" type="audio/mpeg" />
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<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/tom-bissell</link>
    <title>Tone Control 5: Tom Bissell</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay collection Extra Lives? And how did he end up in Cliffy B's lambo? The writer of Gears of War: Judgment (and a number </itunes:subtitle>
    <itunes:summary>Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay collection Extra Lives? And how did he end up in Cliffy B's lambo? The writer of Gears of War: Judgment (and a number of unannounced upcoming games) tells all.

Also this month, Steve is joined by co-host Michael Abbott of the Brainygamer blog and podcast! Savor his dulcet tones.</itunes:summary>
    <description>Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay collection Extra Lives? And how did he end up in Cliffy B's lambo? The writer of Gears of War: Judgment (and a number of unannounced upcoming games) tells all.

Also this month, Steve is joined by co-host Michael Abbott of the Brainygamer blog and podcast! Savor his dulcet tones.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217811474-idlethumbs-tone-control-5-tom-bissell.mp3" length="103342318" type="audio/mpeg" />
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    <pubDate>Sun, 15 Dec 2013 17:26:09 +0000</pubDate>
    <itunes:duration>01:47:39</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, Michael Abbott, Tom Bissell, Gears of War Judgment, Extra Lives</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Tom Bissell: author, critic, video game writer. What was his path to authorhood? What inspired him to write the video game-focused essay collection Extra Lives? And how did he end up in Cliffy B's lambo? The writer of Gears of War: Judgment (and a number of unannounced upcoming games) tells all.

Also this month, Steve is joined by co-host Michael Abbott of the Brainygamer blog and podcast! Savor his dulcet tones.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217811474-idlethumbs-tone-control-5-tom-bissell.mp3" fileSize="103342318" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/clint-hocking</link>
    <title>Tone Control 4: Clint Hocking</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>It's what all Idle Thumbs readers have been waiting for: a personal appearance by none other than the man behind that legend of legends, FAR CRY 2. Roll this pod down a hill into your ears and observe as a procedural conversation emerges in your brain. Th</itunes:subtitle>
    <itunes:summary>It's what all Idle Thumbs readers have been waiting for: a personal appearance by none other than the man behind that legend of legends, FAR CRY 2. Roll this pod down a hill into your ears and observe as a procedural conversation emerges in your brain. This is what video games are all about.</itunes:summary>
    <description>It's what all Idle Thumbs readers have been waiting for: a personal appearance by none other than the man behind that legend of legends, FAR CRY 2. Roll this pod down a hill into your ears and observe as a procedural conversation emerges in your brain. This is what video games are all about.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217809153-idlethumbs-tone-control-4-clint-hocking.mp3" length="106939989" type="audio/mpeg" />
    <guid isPermaLink="false">http://tonecontrol.libsyn.com/04-clint-hocking-mp3</guid>
    <pubDate>Sun, 01 Dec 2013 18:36:26 +0000</pubDate>
    <itunes:duration>01:51:23</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, Far Cry 2, Clint Hocking, Splinter Cell, Chaos Theory</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">It's what all Idle Thumbs readers have been waiting for: a personal appearance by none other than the man behind that legend of legends, FAR CRY 2. Roll this pod down a hill into your ears and observe as a procedural conversation emerges in your brain. This is what video games are all about.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217809153-idlethumbs-tone-control-4-clint-hocking.mp3" fileSize="106939989" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/craig-hubbard</link>
    <title>Tone Control 3: Craig Hubbard</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Steve visited Seattle to talk with one of the creative minds behind the classic series No One Lives Forever, F.E.A.R., and now co-founder of Blackpowder games. Hear white-knuckle tales of checking in code for a new weapon on ship day and other wild west r</itunes:subtitle>
    <itunes:summary>Steve visited Seattle to talk with one of the creative minds behind the classic series No One Lives Forever, F.E.A.R., and now co-founder of Blackpowder games. Hear white-knuckle tales of checking in code for a new weapon on ship day and other wild west reminiscences from one of game development's veteran creators.</itunes:summary>
    <description>Steve visited Seattle to talk with one of the creative minds behind the classic series No One Lives Forever, F.E.A.R., and now co-founder of Blackpowder games. Hear white-knuckle tales of checking in code for a new weapon on ship day and other wild west reminiscences from one of game development's veteran creators.</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217809041-idlethumbs-tone-control-3-craig-hubbard.mp3" length="111189339" type="audio/mpeg" />
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    <pubDate>Fri, 15 Nov 2013 17:58:29 +0000</pubDate>
    <itunes:duration>01:55:49</itunes:duration>
    <itunes:keywords>video games, videogames, development, game development, idle thumbs, idlethumbs, tone control, steve gaynor, fullbright, gone home, F.E.A.R., NOLF, Betrayer, Craig Hubbard</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Steve visited Seattle to talk with one of the creative minds behind the classic series No One Lives Forever, F.E.A.R., and now co-founder of Blackpowder games. Hear white-knuckle tales of checking in code for a new weapon on ship day and other wild west reminiscences from one of game development's veteran creators.</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217809041-idlethumbs-tone-control-3-craig-hubbard.mp3" fileSize="111189339" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/neil-druckmann</link>
    <title>Tone Control 2: Neil Druckmann</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding path to becoming Creative Director of The Last of Us. Explore the origins of the critically acclaimed game's world and characters. It's possible Joel, Ellie,</itunes:subtitle>
    <itunes:summary>Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding path to becoming Creative Director of The Last of Us. Explore the origins of the critically acclaimed game's world and characters. It's possible Joel, Ellie, Hartigan from Sin City, and a certain ottsel share more history than you'd expect...</itunes:summary>
    <description>Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding path to becoming Creative Director of The Last of Us. Explore the origins of the critically acclaimed game's world and characters. It's possible Joel, Ellie, Hartigan from Sin City, and a certain ottsel share more history than you'd expect...</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217808673-idlethumbs-tone-control-2-neil-druckmann.mp3" length="93864931" type="audio/mpeg" />
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    <pubDate>Fri, 01 Nov 2013 00:00:00 +0000</pubDate>
    <itunes:duration>01:37:46</itunes:duration>
    <itunes:keywords>video games, Neil Druckmann, The Last of Us, game design, creative director, game development, Gone Home, Crash Bandicoot, Jak &amp; Daxter, Uncharted</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Steve sits down with Neil Druckmann at the Naughty Dog offices to talk about his long and winding path to becoming Creative Director of The Last of Us. Explore the origins of the critically acclaimed game's world and characters. It's possible Joel, Ellie, Hartigan from Sin City, and a certain ottsel share more history than you'd expect...</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217808673-idlethumbs-tone-control-2-neil-druckmann.mp3" fileSize="93864931" type="audio/mpeg" />
</item>
<item>
    <link>https://www.idlethumbs.net/tonecontrol/episodes/jake-rodkin-sean-vanaman</link>
    <title>Tone Control 1: Jake Rodkin &amp; Sean Vanaman</title>
    <itunes:author>Idle Thumbs</itunes:author>
    <itunes:subtitle>Steve talks to Jake &amp; Sean, design and story leads of Telltale's The Walking Dead Season 1, and founders of the indie studio Campo Santo. You can't put lipstick on a manatee, according to Jake but not Sean. And yet these very differences are what set this</itunes:subtitle>
    <itunes:summary>Steve talks to Jake &amp; Sean, design and story leads of Telltale's The Walking Dead Season 1, and founders of the indie studio Campo Santo. You can't put lipstick on a manatee, according to Jake but not Sean. And yet these very differences are what set this timeless love story in motion...</itunes:summary>
    <description>Steve talks to Jake &amp; Sean, design and story leads of Telltale's The Walking Dead Season 1, and founders of the indie studio Campo Santo. You can't put lipstick on a manatee, according to Jake but not Sean. And yet these very differences are what set this timeless love story in motion...</description>
    <enclosure url="http://feeds.soundcloud.com/stream/217807777-idlethumbs-tone-control-1-jake-rodkin-sean-vanaman.mp3" length="105892170" type="audio/mpeg" />
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    <pubDate>Tue, 15 Oct 2013 10:59:00 +0000</pubDate>
    <itunes:duration>01:50:18</itunes:duration>
    <itunes:keywords>Tone Control, Steve Gaynor, Jake Rodkin, Sean Vanaman, Campo Santo, video games, games, game design, The Walking Dead</itunes:keywords>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:image href="http://static.idlethumbs.net/img/feeds/6__feed.jpg?1381811728" />
    <media:credit role="author">Idle Thumbs</media:credit>
    <media:rating>adult</media:rating>
    <media:description type="plain">Steve talks to Jake &amp; Sean, design and story leads of Telltale's The Walking Dead Season 1, and founders of the indie studio Campo Santo. You can't put lipstick on a manatee, according to Jake but not Sean. And yet these very differences are what set this timeless love story in motion...</media:description>
    <media:content url="http://feeds.soundcloud.com/stream/217807777-idlethumbs-tone-control-1-jake-rodkin-sean-vanaman.mp3" fileSize="105892170" type="audio/mpeg" />
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