Interface with the Animus

January 14, 2009 BioShock 2 lead level designer JP LeBreton joins us for this accidentally retro-filled episode to recount the rich tapestry of game music, talk up the LucasArts classics, and dream of a world where Grand Theft Auto was reimagined as a 1930's Warner Bros. cartoon.

Games Discussed: BioShock, Monkey Island 2, Gravity Hook, Assassin's Creed, Tomb Raider: Underworld

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