October 7, 2017 It's like he can see you, the little face in the corner of your screen. Your cursor hovers over a unit you think looks cool - a little plastic orb car you bet you'd have fun riding around in if this wasn't a game - and he frowns. Correction: He looks you in the eye, and frowns. He sighs. "You're going to pick that? Really that one?" You roll your cursor over a few others and he holds his breath, clearly not wanting to say whatever he's thinking about your choices, because they're clearly not nice. Finally, you scroll a few pages back in the build list and come across a fancy visitor's center, some brightly colored automated safari vehicles, and accompanying tour track. You watch him for any reaction, and it happens so quickly, so subtly, you barely notice it, but it was there: a quick bob of the head, an affirmative. You drag the units onto the map, arrange them in a pleasant way, and are immediately killed by a dinosaur then swept away by an unprecedented tropical storm.
Discussed: Heat Signature, nightmarish self-imposed social media torture channel, StarCraft II, nightmarish multiplayer voice chat, ninth anniversary of the Idle Thumbs Podcast, Heat Signature launch trailer, Getting Over It with Bennett Foddy, Getting Over It with Bennett Foddy announcement trailer, infomercial-like Rockstar Games trailers, Red Dead Redemption 2, Thimbleweed Park, Jurassic World Evolution, hypothetical Jurassic Park Tycoon game, one B.D. Wong unit, the duty of a game to communicate its full systemic depth