And That's Why Skeletons Fart That Way

July 16, 2014 After a weekend of unparalleled successes and unmitigated failures, we talk through the difference between conceiving of something, and making it actually happen. There's also a long look at what it means when the knowledge and advances of modern technology are applied to game design philosophies from twenty years ago. But you're probably here for the farting skeleton.

Games Discussed: Shovel Knight, Abyss Odyssey, Wings of St. Nazaire, Street Fighter IV

Discuss this episode in the Idle Forums