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toblix

inFamous

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My only problem with these games, and as others have pointed out, is the repetitive nature of the missions. I like the look and feel of the games but I find each time I progress to the next island I am just fighting reskinned versions of the bad guys from the last one in slightly more difficult scenarios I've already been through. The user created mission aspect of inFamous 2 was neat but I just never really found any I enjoyed and got turned off of trying them out rather quickly.

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Hmm, I did feel like they upped the ante on each of the enemies in interested ways this time. I mean there's only two types that have about 4 phases of growing strength types each, so with that limited number I found it all very fun to mess with and figure out the weakness of each.

The user generated stuff I've played has been absolute garbage, but I expected that, so I'm not really counting any of that shoe-in mission creation stuff against Sucker Punch.

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