syntheticgerbil Posted September 2, 2008 http://www.gamasutra.com/view/feature/3769/game_design_psychology_the_full_.php I don't know what to say about him, but his theories sound plausible enough. One major thing I notice between Western and Japanese games is that the latter tend to have a high concentration of time attacks, hi-scores, ranking, replaying, and general tedium, especially in newer Sonic games. The Sonic franchises definitely went downhill without him. I liked his little sketches in the original Japanese manuals for the levels of the Genesis (MEGERDRIVER) games. Anyone played Floigan Brothers? I have a copy of it, but I'll get around to playing it in probably 2011, then I will give my impression. Share this post Link to post Share on other sites
Ben Posted September 3, 2008 Nothing from that interview or from what I know of him suggests he was "exiled". As for the interview - his thoughts on game design are interesting and it's easy to see his hand in the design of a game like Uncharted, which demonstrated a balanced approach to level design and eloquently communicated the short, mid and long-distance goals he speaks of, to the player. Share this post Link to post Share on other sites
syntheticgerbil Posted September 3, 2008 Nothing from that interview or from what I know of him suggests he was "exiled". Haha, I'm just being dramatic. He left Sega voluntarily after Sonic and Knuckles but did some work on Sonic R afterwards. Share this post Link to post Share on other sites