Sign in to follow this  
syntheticgerbil

Interview with Exiled Sonic Designer

Recommended Posts

http://www.gamasutra.com/view/feature/3769/game_design_psychology_the_full_.php

I don't know what to say about him, but his theories sound plausible enough. One major thing I notice between Western and Japanese games is that the latter tend to have a high concentration of time attacks, hi-scores, ranking, replaying, and general tedium, especially in newer Sonic games. The Sonic franchises definitely went downhill without him.

I liked his little sketches in the original Japanese manuals for the levels of the Genesis (MEGERDRIVER) games.

Anyone played Floigan Brothers? I have a copy of it, but I'll get around to playing it in probably 2011, then I will give my impression.

Share this post


Link to post
Share on other sites

Nothing from that interview or from what I know of him suggests he was "exiled".

As for the interview - his thoughts on game design are interesting and it's easy to see his hand in the design of a game like Uncharted, which demonstrated a balanced approach to level design and eloquently communicated the short, mid and long-distance goals he speaks of, to the player.

Share this post


Link to post
Share on other sites
Nothing from that interview or from what I know of him suggests he was "exiled".

Haha, I'm just being dramatic. He left Sega voluntarily after Sonic and Knuckles but did some work on Sonic R afterwards.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this