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SiN

Smiley's Shooty Adventure

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It's been a year-and-a-bit in the making, but Smiley's Shooty Adventure is complete, and subsequently, my indie dev company Caffeine Monster Software has officially launched. I'm all sorts of happy right now! :)

Smiley is an arena shooter that knows what old-skool is all about. Yes, there have been plenty of arena shooters, but Smiley does retro right with pixel art, bleeps and blops for sound sfx, and tonnes of trippy pixel effects!

The enemies are fun and interesting, the levels and game modes plentiful. Best of all, you can play 2 player co-op for all of 'em. Not enough PC games do this I feel.

Download the demo for Windows or Mac from here. It comes with 15 (out of the 80) missions from the campaign mode, playable in co-op too. Survival, Speedrun and Versus modes are locked out. The full game is just $10.

Try the demo ... I'd love to hear your thoughts!

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SiN

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Grats on getting it out the door man! I'm downloading now, I'll make sure to play before I go to sleep tonight and let you know what I think.

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Ok, so I just had a few goes at it, and it was quite enjoyable indeed. The only gripe I have is that using my mouse to aim seemed a tad laggy. It may be intentional, but it did distract a bit when I wasn't shooting where I thought I should be. Led to a couple of deaths that I thought were unjustified. On that note though, love the little "whaugh hah hah hah" upon dying.

So yeah. I probably shouldn't be trying an arcade game when I'm as tired as I am and my twitch reflexes are poor, but that's what I took away from my first shot at the demo. Well done, sir.

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Glad you enjoyed it! :)

It's a funny thing about shmups ... it's one of those genres with a billion different control schemes and everyone has their own preference. If you find the mouse movement a bit laggy, maybe try the "Keyboard+Mouse 1" control scheme, where you move with WASD and shoot with the mouse. The movement feels a bit more direct, but ultimately yeah, there is a smudge bit of lag. I guess that's how I designed the "physics" of the game.

SiN

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@Noyb: Yeah, I noticed that. Very bloody pleased, especially as Kieron wrote the piece ... I'm a bit of a fanboy, you see. :) And he wrote it in his "NGJ" style, which made it even better. :)

Also, I love the last comment, "it is awesome". Maybe I should put that on the site. :)

@ThunderPeel: Thanks! :) Yeah, I've been doing this for more than 10 years now, and it's still quite a challenge to get a game done. My decision to go indie just made things harder. I put tonnes more polish into this than I normally do for my games, plus all the work setting up the site, getting the paypal system going, registration, etc, etc. Glad that's all done now though. :)

SiN

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Guest lovefcs09

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I wish there was a real person on that account, so that I could hurt them.

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I wish there was a real person on that account, so that I could hurt them.

Hey man, he's giving us FREE GOLD, and he got ThunderPeel to have a go at Smiley. Back off! ;)

SiN

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Thanks ThunderPeel! After working on it for a year+, it gets kinda difficult to remain objective, but going on the feedback I've been getting, I apparently know a thing or two about designing games. :)

And lets not forget to thank lovefcs09 again, who was kind enough to remind you to try this out. :)

SiN

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