Ryam BaCo Posted July 5, 2004 lands of lore 2 had a beautiful installation routine. as far as i remember. this is a long time ago. and broken sword where you where able to play a game in breakout-style was also nice. Share this post Link to post Share on other sites
toblix Posted July 6, 2004 I never understood why telling the story in lame in-game cutscenes were an improvement over telling it in corny filmed and pre-rendered sequences. In the early C&C/RA games, those movies were like prizes for completing the levels level. The scenes in Generals aren't even remotely that satisfying. Share this post Link to post Share on other sites
Intrepid Homoludens Posted July 6, 2004 I dunno. It depends on the quality of the cutscenes ultimately, not just on how it's presented. I enjoyed the CG in Syberia. But I loved the in-game cinematics of NOLF2. Share this post Link to post Share on other sites
Chris Posted July 6, 2004 I never understood why telling the story in lame in-game cutscenes were an improvement over telling it in corny filmed and pre-rendered sequences. In the early C&C/RA games, those movies were like prizes for completing the levels level. The scenes in Generals aren't even remotely that satisfying. I'm sure a lot of it has to do with costs. To create nice cinematic sequences you essentially need people trained to do that, and as pre-rendered animation gets higher and higher quality, gamers expect more and more, so developers have to keep up. On the other hand, they're already keeping up with in-game graphics anyway, so it makes sense for them to work with what they're good at. Also, as a result of in-game graphics getting more advanced, the need to have pre-rendered scenes is diminishing. Share this post Link to post Share on other sites
Marek Posted July 6, 2004 what exactly was so bad about Tiberian Sun? I played it before I thought it was necessary to have an opinion on things. All I know is that I quit playing it after like level 6 of GDI. I guess I had much bigger expectations. I blame all the C&C2 wishlists that were on the net for five years. Share this post Link to post Share on other sites
Erwin_Br Posted July 6, 2004 STARLANCER! Anyone even played that game? --Erwin Share this post Link to post Share on other sites
Redwall Posted July 7, 2004 I'm sure a lot of it has to do with costs. To create nice cinematic sequences you essentially need people trained to do that, and as pre-rendered animation gets higher and higher quality, gamers expect more and more, so developers have to keep up. On the other hand, they're already keeping up with in-game graphics anyway, so it makes sense for them to work with what they're good at. Also, as a result of in-game graphics getting more advanced, the need to have pre-rendered scenes is diminishing. Not to mention James Earl Jones must have been pretty expensive to hire...although Joe Kucan, the guy who played Kane, was just a Westwood tech guy. Share this post Link to post Share on other sites