chunks

interesting article on episodic gaming

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I find the episodic debate to be largely pointless at the moment, because there are too few data points, and what data points do exist are totally skewed by other factors. Ritual made a bad game which didn't sell because it was bad - Sin Episodes success has nothing to do with its episodic nature. Valve make amazing games whose success has nothing to do with their episodic nature. Telltale offer the best data point - they work in a niche genre and have proven that the model can work well in a niche, but it's unclear how much that can generalise to others.

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