Rococo Posted August 23, 2006 It's sad that such 'evergreen' sellers are pretty rare. (Not counting bargain bin sales, obviously.) Isn't that at least partly cause of the screwed-up way game retail works these days? The way I understand it, publishers essentially rent shelf space at retailers, rather than retailers buying X number of units outright. They have no incentive to keep old titles on the shelves when they could be using the space to push the latest flashy polygon-o-rama. Share this post Link to post Share on other sites
Marek Posted August 24, 2006 I believe a retailer orders a certain number of copies and the ones that don't get sold get sent back to the publisher for a sort of refund. At least that's how a Dutch game publisher explained it to me, and sadly I can't remember the exact details. (Does anyone know?) But yeah the retail system is pretty fucked. There's limited shelf space, so a game has to prove itself in the first few weeks or it gets kicked out. Share this post Link to post Share on other sites
elmuerte Posted August 24, 2006 Online retailers don't have that problem. To bad most of them don't feature a nice way to browse their catalog. Share this post Link to post Share on other sites
miffy495 Posted August 24, 2006 Or keep things in stock for a decent amount of time. Often I can find something on a store shelf months after Amazon and others have determined it to be a lost cause. Share this post Link to post Share on other sites