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Ancel & Jackson talk about Kong

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Peter Jackson

http://www.gamespot.com/news/2005/08/04/news_6130320.html

GameSpot: Give us a sense of your involvement with the game project. How closely do you work with Mr. Ancel? Do you give input on the game's core design?

Peter Jackson: From day one we believed that close collaboration was essential to ensure that the game was a true extension of the film universe. We spent a lot of time during the preproduction phase of the game discussing key story points and gameplay elements. There has been ongoing communication throughout the entire process, and the team in New Zealand has had the ability to play game builds throughout.

Michel Ancel

http://www.gamespot.com/gamecube/action/kingkong/preview_6130411-2.html

GS: How much of the game's soundtrack will be taken directly from the film and how much of it is original work being created for the game?

MA: The music, and the sound in a general manner, have to be in phase with the action. It is something crucial if we want to keep a very high level of immersion. For that reason, we wanted to compose our own music for the game, with the "blessing" of Peter Jackson of course. So yes, all the music will be original.

Also the third part of Gspot's articles about Kong will arrive on Monday, the preview about the game itself.

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Also the third part of Gspot's articles about Kong will arrive on Monday, the preview about the game itself.

Kick ass, thanks Papa Smurf!

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I read the Ancel interview ... this bit made me very happy

GS: What kind of graphics engine are you using? Are you using movie clips or CG to move the story along?

MA: We want the story to be fully interactive. There are virtually no CG sequences in King Kong. The huge majority of what is featured on the screen happens when you play and are in control. The few cinematic scenes are rendered by our home engine: the Jade Engine, which has been optimized for the development of King Kong.

Good to know that Ancel wasn't pressured into putting clips from the movie in just for the sake of doing so. What surprized me even more was that even when movie clips could have been put in, they arent. I definitly love that ... mixing movies and games like that really kill the atmosphere.

Also, this made me smile :)

GS: Who would win in a fight, King Kong or Donkey Kong?

MA: Those big guys are friends! Why would they fight? We could say that King Kong would win the arm wrestling match and Donkey Kong the conga challenge!

SiN

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They are some new things about the game :a first glimpse at the gameplay and a second one

Like a guy from the cynical NoFrag put it

"Right now, the gameplay of King Kong is nearly as interesting as a ghost train ride in a carnivale"

953FF%20Ghost%20Train%20P.JPG

The graphics aren't that good but the design and the art direction are still amazing. The game seems to be plagued by bad acting, tough.

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Michel Ancel talks again, this time with the Eurogamer. Check it out

Eurogamer: Considering that the film isn't finished yet, was it difficult to stay true to it?

Michel Ancel: At the beginning of the production, it happened that we presented versions of the game which were more advanced than the work of Weta Studios. In fact we were working with the same artwork as the artists of the movie, and the planning differences or the realisation's technical difficulties meant that we were sometimes further ahead in terms of visuals. It was funny.

A very good decision indeed is that the game will not have anykind of HUD. It will help with the immersion.

ss_preview_fist.jpg

Just look at them big boys hitting it on. *D

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What I think is pretty awesome is not just that Peter Jackson hand-picked Ancel to do this game, but that he decided to do so after EA totally shut him out from the LOTR games. If EA hadn't screwed up, UbiSoft/Ancel would not have gotten King Kong, but the license would have gone to EA as they're regarded as sort of the default big movie franchise game publisher.

Obviously some director's ego might have been part of this, but it's funny how EA doesn't seem to get along with Jackson, Coppola, etc.

(This and more in the current issue of Wired by the way. Wuxtry!)

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