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Unknowuser> n

Portal Room

You emerge from the slipgate into a room with four hallways. To the West, a metallic frame beckons you, with bright red arrows pointing to it, making you wonder why on Earth someone would bother putting bright red arrows on a doorway. To the Northwest is an oddly shaped doorway covered in some sort of latticework, with checkered stone steps leading you into a gothic hallway. To the Northeast is a box-like doorway adorned with what can only be described as "Gothic Aztec" wallpaper, and a pair of pseudo-Nordic runes. And to the East is a plain old wooden doorway, with plain old wooden steps. You can see the flickering light from a torch coming down its hallway.

Directly beneath your feet is a metal plate with something scratched on its surface.

Behind you to the south lies the slipgate you just emerged from.

>
[/b]

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Unknowuser> e

East Portal Room

You walk up the rather dull wooden steps to come to a plain room with two flickering torches and a big pool of water in the center. As you approach, the words "THIS IS THE FOURTH EPISODE: THE ELDER WORLD. YOUR WORST NIGHTMARES COME TRUE..." appears in your mind.

You find this peculiar, because as of this morning your worst nightmare was mysterious words appearing in your mind.

The only path by land is the one by which you arrived here, to the west.

>
[/b]

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Unknowuser> north

You dive into the water, only to discover that it in fact has no bottom, but rather is puzzlingly suspended in mid-air. You think about this for a moment, before realizing that while this water may not be bound by the laws of physics, you are, and the next thing you know, you are falling.

You land right on your rear, causing you no small amount of discomfort. That's sure to leave a mark, and it robs you of 10 hit points.

East Portal Room (Bottom)

You find yourself in a circular stone room with wooden planks positioned around, presumably holding the ceiling (and by proxy, the water that's just hovering there) in place. Directly in front of you to the north, at the top of some plain wooden stairs, lies a small room with metal bars blocking the entrance. Behind you to the south lies a plain old boring (but still quite pretty) slipgate.

>
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Unknowuser> south

East Slipgate Room

As you walk up the plain wooden stairs, the metal bars retract into holes in the ceiling, like some sort of medieval supermarket door. To call the area you walk into next a room would be a deep insult to rooms everywhere (and lord knows they're an easily offended lot). This closet has two very small bodies writhing in agony on the walls and an archaic-looking metal slipgate in front of you to the north. And that's it. Clearly the designers of this room expected you to be wowed by the aquatic passageway they installed in lieu of a normal door to the previous room.

>
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Unknowuser> q

You dive into the water, only to discover that it in fact has no bottom, but rather is puzzlingly suspended in mid-air. You think about this for a moment, before realizing that while this water may not be bound by the laws of physics, you are, and the next thing you know, you are falling.

You land right on your rear, causing you no small amount of discomfort. That's sure to leave a mark, and it robs you of 10 hit points.

East Portal Room (Bottom)

>
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[pre]
[ FAIL-SAFE

-- By Jon Ingold © 2000

[/pre] With thanks to Vincent Lynch, Tom Lees, John Bichard.

[Please press SPACE to boot up.]

Bzzt. Crackle.
*Static*

"...hello? Hello? Can... me? .. Anyone! Hel.... Need.. hello?"

Bleep - PLEASE WAIT - Locating/Tuning signal...

..

".. help. Repeat, can anybody hear me? Can you hear me? Hello.."

>>

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Unknowuser> I can hear you just fine

"Hello? Hello! The .. <crackle> pretty bad. Are you receiving this? Over."

>>

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---------------------SOFTWARE-----------------------

---------------------PRESENTS-----------------------

UPP INTIALIZED

EXE: 10:40:27 10/15/02

128.0 MEGABYTE HEAP

VIDEO WAIT SUCCESSFULLY ENABLED!

GL_VENDOR: ATI TECHNOLOGIES INC.

LOADING GL_QUAKE....

USING LUMINANCE LIGHTMAPS....

VIDEO MODE 640X480 TEXT_ONLY INITIALIZED.

SOUND INITIALIZATION....

INITIALIZING CORE AUDIO....

FAILED!

AUDIO SUPPORT DISABLED

QUICKTIME CD DRIVER FAILED.

BUILDING MESHES....

BUILDING ARENA....

RETICULATING SPLINES....

EXECING QUAKE.RC

EXECING DEFAULT.CFG

COULDN'T EXEC AUTOEXEC.CFG

DEMO PLAYBACK DISABLED

Quake 1.09 by id Software

IF Quake ported and compiled by jason bergman

Type "Credits" for full list of credits.

.............................................

QUAKE

Copyright © 1996: id Software

Release 1 / Serial number 040812 / Inform v6.21 Library 6/10 SD

Welcome to QUAKE!

Newbie tips: Type
help
for help,
inventory
for your inventory and
health
to check your health. Type
credits
for a complete list of credits.

The Necropolis

You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively.

You can see a Text File here.

>

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[ FAIL-SAFE

-- By Jon Ingold © 2000

With thanks to Vincent Lynch, Tom Lees, John Bichard.

[Please press SPACE to boot up.]

Bzzt. Crackle.
*Static*

"...hello? Hello? Can... me? .. Anyone! Hel.... Need.. hello?"

Bleep - PLEASE WAIT - Locating/Tuning signal...

..

".. help. Repeat, can anybody hear me? Can you hear me? Hello.."

>>

Score: 0 | Moves: 0

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Unknowuser> just testing output formatting...

"Hello? Hello! The .. <crackle> pretty bad. Are you receiving this? Over."

>>

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