Soren Johnson Posted August 31 Designer Notes 84: Zach Barth - Part 1 In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on September 11, 2023. Games discussed: Duke Nukem, Star Wars: Empire at War, Civilization III, SpaceChem, Infiniminer, Minecraft, The Codex of Alchemical Engineering, Motherload, Civilization IV, Last Call BBS, MOLEK-SYNTEZ, Ironclad Tactics, Opus Magnum, Mobius Front ‘83, Infinifactory Listen on the Episode Page Listen on Soundcloud Listen in iTunes Share this post Link to post Share on other sites
PremiumX Posted September 2 I was at that PAX where Zach was showing off Ironclad Tactics! I distinctly remembering being excited, going home to keep tabs on it and buying it on release because the core gameplay (cards played with real time energy system) reminded me of a PvP WC3 custom game with the same core mechanic. I definitely enjoyed Ironclad, but I was sad that there was never a sequel. Weirdly enough, this formula eventually got refined by Clash Royale, so maybe y'all were on to something! Share this post Link to post Share on other sites