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Rob Zacny

Three Moves Ahead 593: Rule the Waves 3

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Three Moves Ahead 593:

Three Moves Ahead 593


Rule the Waves 3
It's the... Summer of Wargaming? When a game comes along that's even too obscure and spreadsheet-y for our normal panel, we light the Grognard Beacon. And this week, first-timers Wesley Livesay and Benjamin Magnus answered the call. The subject? Rule the Waves 3. If you love mid-90s PC productivity software interfaces and big boats of all shapes and sizes, you're in for a treat. We discuss what makes this crunchy Secretary of the Navy simulator so compelling, and why it's worth overcoming the steep barriers to entry.

Rule the Waves 3

 

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One of my favourite parts of Rule The Waves (1) was making designs that just slipped in between the game's preset ship classes. Like a 43,000 ton 'Heavy Cruiser' with 28 8-inch guns and a 12-inch armour belt. Since the game's random encounter engine would treat it as just another cruiser, the behemoths frequently got included in cruiser actions with predictably devastating results.

 

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