Rob Zacny Posted July 1 Three Moves Ahead 593: Rule the Waves 3 It's the... Summer of Wargaming? When a game comes along that's even too obscure and spreadsheet-y for our normal panel, we light the Grognard Beacon. And this week, first-timers Wesley Livesay and Benjamin Magnus answered the call. The subject? Rule the Waves 3. If you love mid-90s PC productivity software interfaces and big boats of all shapes and sizes, you're in for a treat. We discuss what makes this crunchy Secretary of the Navy simulator so compelling, and why it's worth overcoming the steep barriers to entry. Rule the Waves 3 Listen on the Episode Page Listen on Soundcloud Listen in iTunes Share this post Link to post Share on other sites
chanman Posted July 4 One of my favourite parts of Rule The Waves (1) was making designs that just slipped in between the game's preset ship classes. Like a 43,000 ton 'Heavy Cruiser' with 28 8-inch guns and a 12-inch armour belt. Since the game's random encounter engine would treat it as just another cruiser, the behemoths frequently got included in cruiser actions with predictably devastating results. Share this post Link to post Share on other sites