derbius

Topic suggestion for 3MA - implied values in strategy game design

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The announcement of Victoria 3 and the way this grand strategic "sandbox" game seems to focus on the colonial period from the colonizer's POV caused me to go off on a bit of a rant. I hope I am wrong about the way it's going to go but regardless I would like to hear from the 3MA team and if they can have the PDX folks talk about how history can/should be taught/used in strategy titles:

 

https://blog.org/2021/05/values-in-video-games-victoria-3/

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