Soren Johnson Posted February 23, 2017 In this episode, Soren Johnson interviews legendary game designer Sid Meier, best known for designing Pirates!, Railroad Tycoon, and Civilization. They discuss why dinosaurs need to have ranged attacks, how deals go down on the SimGolf course, and if Civ games have an ideal length. Games discussed: CPU Bach, Magic: The Gathering, Hearthstone, Gettysburg, Dinosaurs, SimGolf, Pirates!, Railroads!, Civilization Revolution https://www.idlethumbs.net/designernotes/episodes/sid-meier-part-3 Share this post Link to post Share on other sites
quixotic Posted February 24, 2017 Mr Johnson, This reminded me how much I adored SimGolf and the old Magic: The Gathering game. Thank you for letting this conversation just go on and on. Share this post Link to post Share on other sites
cornchip Posted February 24, 2017 Needless to say, I'm thoroughly enjoying this series. Gettysburg was the first PC game I ever received for Christmas, first serious strategy game experience, and so on. I always suspected that the AI was very good! Also, I laughed at Sid's clarification of his "developer having fun" maxim. He's right, though! Share this post Link to post Share on other sites
Lechimp Posted February 25, 2017 It kills me that SimGolf hasn't been rereleased yet. I love that game and really appreciate it coming up in this episode. Share this post Link to post Share on other sites