Soren Johnson

Designer Notes 25: Sid Meier - Part 3

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In this episode, Soren Johnson interviews legendary game designer Sid Meier, best known for designing Pirates!, Railroad Tycoon, and Civilization. They discuss why dinosaurs need to have ranged attacks, how deals go down on the SimGolf course, and if Civ games have an ideal length.

 

Games discussed: CPU Bach, Magic: The Gathering, Hearthstone, Gettysburg, Dinosaurs, SimGolf, Pirates!, Railroads!, Civilization Revolution

 

https://www.idlethumbs.net/designernotes/episodes/sid-meier-part-3

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Mr Johnson,


This reminded me how much I adored SimGolf and the old Magic: The Gathering game.

 

Thank you for letting this conversation just go on and on. 

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Needless to say, I'm thoroughly enjoying this series. Gettysburg was the first PC game I ever received for Christmas, first serious strategy game experience, and so on. I always suspected that the AI was very good! Also, I laughed at Sid's clarification of his "developer having fun" maxim. He's right, though!

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It kills me that SimGolf hasn't been rereleased yet. I love that game and really appreciate it coming up in this episode.

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