Soren Johnson Posted October 4, 2016 In this episode, Soren Johnson interviews veteran game designer Amy Hennig, best known for her work on the Legacy of Kain and Uncharted series. They discuss what elements from film can’t work in games, how many hours she averaged per week working on the Uncharted series, and how to capture great acting performance for video games. Games Discussed: The Uncharted series, The Last of Us https://www.idlethumbs.net/designernotes/episodes/amy-hennig-part-2 Share this post Link to post Share on other sites
cornchip Posted October 5, 2016 Man, this is interesting. What might a strategy game look like if they were scoped/timelined on the wall like adventure games? Would that finally solve the Civ endgame issue? Share this post Link to post Share on other sites