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Soren Johnson

Designer Notes 22: Amy Hennig - Part 2

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In this episode, Soren Johnson interviews veteran game designer Amy Hennig, best known for her work on the Legacy of Kain and Uncharted series. They discuss what elements from film can’t work in games, how many hours she averaged per week working on the Uncharted series, and how to capture great acting performance for video games.

 

Games Discussed: The Uncharted series, The Last of Us

 

https://www.idlethumbs.net/designernotes/episodes/amy-hennig-part-2

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Man, this is interesting.

 

What might a strategy game look like if they were scoped/timelined on the wall like adventure games? Would that finally solve the Civ endgame issue? :P

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