Panzorfork Posted May 23, 2016 Missing Molyneux is now released! Missing Molyneux is a clone of the 1990 release of, Where in the World is Carmen Sandiego, but instead of finding a globe trotting criminal mastermind, your goal is to hire Peter Molyneux (along with a crew of familiar game developers). https://itch.io/jam/wizard-jam-2016/rate/68572 As a bonus, play the meta game of trying to see which features I mentioned that were complete BS in the dev log! Spoilers: quite a few. Special thanks to Corey Cunha for helping me make this, and his incredible attention to detail for UI work! Another special thanks to Sam Holland (https://soundcloud.com/metal-tiger) for making the amazing intro, win, lose, and character select music! A side note: Machineux, everyone's favorite deceased AI, was a result of training an RNN (https://github.com/jcjohnson/torch-rnn) on the episode titles and descriptions for all of idle thumbs. I obtained the data by using phantomjs to automate the site (politely, and in one pass). The math behind the utility is pretty deep, but using it isn't! If you ever need to produce an absurd amount of text that "looks a lot like other text" - RNN's are a great way to do it. https://itch.io/jam/wizard-jam-2016/rate/68572 Share this post Link to post Share on other sites
Panzorfork Posted June 14, 2016 I released a super minor update that fixes some the UI / design issues ran into in the stream: Made the next text button blink, so the user has a clue to click it. Made the DEV selection buttons change background color when hovering. Added some copy to the DEV intro instructing the player to use the look screen. Copy editing Share this post Link to post Share on other sites
RubixsQube Posted June 14, 2016 This game is a fantastic recreation of a classic game. It just needs more weird World Almanac copy protection. Watching Jake, Chris, and Nick play this on the stream with only a very, very limited memory of Carmen Sandiego made me tear my hair out, though, and I'm glad to see you've made some changes for people who aren't as familiar with the game. Share this post Link to post Share on other sites
Panzorfork Posted June 14, 2016 Thanks, I'm glad you liked it! I agree, copy protection would have been perfect -- it just didn't cross our minds when making it. Share this post Link to post Share on other sites