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ugly_cat

[Dev Log] Dig

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Hey all,

 

I programmed a little game in godot for a weekend game jam. The theme was two buttons, so each player has only two inputs: Jump and throw bomb. The bomb's fuse length can be adjusted by holding down the bomb button. I thought the mechanics might be interesting to explore more thoroughly.

 

Here is a link to the itch.io and the github.

 

Note: The web version only works in Chrome. There is also an issue with the game where the first player will be duplicated randomly. I'm not sure what's up with that.

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I've made a lot of progress since the jam ended. I scratched the idea of it being a two button game and added conventional controls. I also made it so bombs explode on impact with the ground and I made the ground move downward when nothing is beneath it!

 

I'm heading in this direction because I want to turn this into a cooperative/versus inverted Puzzle Bobble with a chain mechanic similar to Puyo Pop. The terrain will disappear if four or more like tile colors are touching, so the goal is to destroy the terrain in such a way that creates a chain reaction of tiles disappearing.

post-35142-0-79123700-1456991968.gif

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I like games in this vein, like Mr. Driller, etc. Looks like it's coming along. Be sure to keep us posted!

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