Sign in to follow this  
Rob Zacny

Episode 335: Thea: The Awakening

Recommended Posts

Three Moves Ahead 335:

828__header.jpg

Thea: The Awakening

Rob, Fraser, guest Tim McDonald, and Troy "I've got fur, let's make hats" Goodfellow talk about Thea in language that makes it seem like they really, really like the game. Yet that's not entirely true. Mostly. Thea was picked by our Patreon backers as the Listener's Choice game for December, now tune in and hear what our conflicted panel has to say.

Thea: The Awakening

Share this post


Link to post
Share on other sites

E.g. see Zero Punctuation.

 

The "reviewer who hates everything" schtick can be fun, but it's hard to sustain over the long haul; see, for example, Mr. Cranky Rates the Movies.  Sooner or later, the schtick takes on a life of its own, and the quality of the reviews start to suffer.

Share this post


Link to post
Share on other sites

Oh ilitarist, you jest so well!

 

On the game and podcast itself, I'm curious as to why game like this would come across as overtly discrete pieces woven together (to this game's detriment since none of the pieces seem to stand all that well alone)... apologies for being pretty broad there but it is a very broad sentiment.  Afterall, all games are ton of very simple interactions woven together but very rarely do you see it pointed out.

 

Like another game that had similar reception was Hand of Fate.  I suppose any time a more traditional genre mold is altered, the additions and subtractions must seem more jarring than the rest?  Hmm...

Share this post


Link to post
Share on other sites

Oh ilitarist, you jest so well!

 

On the game and podcast itself, I'm curious as to why game like this would come across as overtly discrete pieces woven together (to this game's detriment since none of the pieces seem to stand all that well alone)... apologies for being pretty broad there but it is a very broad sentiment.  Afterall, all games are ton of very simple interactions woven together but very rarely do you see it pointed out.

 

Like another game that had similar reception was Hand of Fate.  I suppose any time a more traditional genre mold is altered, the additions and subtractions must seem more jarring than the rest?  Hmm...

 

It's more overt in Thea because all of these disparate elements are normally given their own game. There are card games, 4X games, RPGs, survival games -- but Thea attempts to make one game out of all of them. While other 4X games might draw from RPGs or other genres, Thea's different because it doesn't have one part that's dominant. It's not a 4X game with extra bits, because the 4X stuff is given no more attention than the other elements. 

 

I think it's also worth noting that none of us found this jarring. Indeed, I think one of the reasons that some of us liked it despite its flaws was because it wasn't traditional. The problem was that, on their own, none of the game's pieces really work particularly well. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this