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ugly_cat

Godot Engine Thread

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In the same vein as the Unity and Unreal engine threads. Godot is a neat engine as it's simpler than UE4 and Unity and has a more robust system for 2d games (from what I've read). The studio behind the engine has been very active in releasing updates and adding more features, which is fun if you're into following that stuff. The engine is open source under the MIT license, which is great because there are pretty much no strings attached if you want to commercially release a game. On top of that you have the ability to modify the engine to fit a certain need!

 

Documentation is fairly strong now, but if people have questions or want to share some neat tricks that'd be awesome. I've been working on making an app that requests stuff from a todo list service (Habbit RPG) so I'm fairly familiar with http(s) requests and responsive UIs. If anyone uses that service and hates the android app / website, you are welcome to help me. Admittedly it's a strange project for a game engine. Besides that, I worked on a more conventional game for the Idle Thumbs game jam.

All that here:

https://github.com/pcvonz/HRPG

https://github.com/pcvonz/in-space

 

Anyways, this project is super neat and the community is wonderful. Nothing like getting help from the actual developer of the engine through IRC.

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Habit RPG had a neat idea, although both my wife and I have run into a few niggling things with it. I'll try to help if I can, when I can. 

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Habit RPG had a neat idea, although both my wife and I have run into a few niggling things with it. I'll try to help if I can, when I can. 

 

Awesome! I've tried to keep the code fairly well commented. All it does now is retrieve a list of tasks from the server, so not really too complex.

 

I feel a lot of the issues I have with it (which are fairly minor) could be addressed. Example: Custom reoccurences (not just weekly) could be implemented by pushing a task to the server depending on date / time.

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