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valambrian

Sell Me On Kohan: Immortal Sovereigns

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Hi strategy mavens,

 

I'm trying to catch up on all the good old games I missed in the past, and Kohan: Immortal Sovereigns is one of them. I started the campaign twice, each time putting about 10 hours into it. I also played a few skirmishes against AI and read several reviews. My experience was different from what I expected. For one, having fewer pieces than usual to move around made scouting impractical. It also led to all stacks having the same unit composition. What am I missing?

 

Thanks!

 

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It's been so long that I hardly remember, but I know I rarely used stacks of all the same composition.  The economy was really interesting and different.  Retreat with wounded companies and let them heal up again was a cool dynamic.  The various movement options -- move faster, but if you're caught, you're stuck at 50% combat effectiveness, etc.  Battles were very position based, you really had to start the battle with everything just right since you can't just disengage, that wasn't like any other RTS.

 

Maybe start with the TMA episode: http://flashofsteel.com/index.php/2012/05/26/three-moves-ahead-episode-170-classic-game-analysis-kohan/

 

I don't remember much about the campaign I played mostly custom games, using mixing humans and AIs.  Note you can download improved AI scripts, easily moddable AI was one of the innovations as well: http://awakening.chimaerica.com/downloads.php?sid=ca482a40f9238d220e938ff634c21e96

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