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Found 2 results

  1. I teach English as a foreign language in Eastern Europe, and I've noticed a type among my students in their teens. Two things distinguish them. First, they are very proficient in English, beyond any level that I would expect from EFL classes alone; Second they all participate in a gaming subculture online. I have plenty of proficient students that aren't at all interested in games, but I don't think I've met any that are as capable as these kids. In addition to using pervasive internet lingo, they readily, and correctly use colloquial constructions that no EFL teacher would ever bother teaching. This distinguishes their English from other learners that are simply excellent EFL students, making them seem nativelike in conversation. It's fairly normal in this country for parents to have their kids privately tutored in English, and while this can also distinguish a student, the gamer kids with and without tutors are often comparable to the non-gamer kids that get tutored. I'm not a private tutor, my classes are mostly extracurricular, and often relatively large. Most, but not all of these kids are male, and younger teens. Some are clearly well off, but others seem not to be (although all of their parents can afford to put them in a class with me). Does anyone else have any insight into this? Have you encountered any research about language acquisition and video games, specifically games not designed to be educational?
  2. Playing through Miasmata, I'm struck by how much I love it, and how much I've loved other games that conjure a different place incredibly well, often through not being terribly gamey. There's no HUD until you absolutely need it, and the gameplay mechanics force me to pay close attention to my environment; I love when the terrain is so important, and knowing my way around becomes essential and is supported by the mechanics. ----- STALKER and STALKER: Clear Sky were incredible for this; I loved them both to pieces because they had incredible worlds and game mechanics and stories that pushed you out into those worlds, often in a very immersive way. Far Cry 2 (duh): With the sound off this is an incredible one, for the lack of an intrusive HUD and open, do-it-yourself gameplay. This is why Far Cry 3 (let it never be named) is such a failure for me; intrusive UI, horrible minimap, on-rails missions in a gorgeous, immersive world. Just too painful to be near. Crysis; Awesome to just be in that world, though it was only playable on Delta for me, because I hated the enemy and grenade highlighting on lower difficulties. I loved being a predator, and how the UI stuff mainly happened in the main game. Not a lot of HUD and map management. Skyrim captured my imagination in a serious way, though there is a bit too much game here to be on this list. Too many menu screens, too much sorting of stuff to really fit the bill as an immersive game about atmosphere. --- What are the others? I hear Metro 2033 has some amazing atmosphere, and STALKER: The Middle One will probably be really fun for me as I loved the 1st and 3rd games. What else has incredible atmosphere and is really immersive?