Search the Community

Showing results for tags 'deathmatch'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Idle Forums
    • Video Gaming
    • Wizard Jam
    • Movies & Television
    • Books
    • Idle Banter
  • Shows
    • The Cutdown Episodes
    • Every Game in this City Episodes
    • Three Moves Ahead Episodes
    • Something True Episodes
    • Designer Notes Episodes
    • Important If True Episodes
    • Idle Thumbs Episodes & Streams
    • Idle Weekend Episodes
    • Old Shows Home
  • Wizard Jam
  • Babysitter's Club's History of the series
  • wrong club's no

Calendars

  • Community Calendar

Location


Interests


Biography


Location


Interests


Occupation


Favorite Games

Found 2 results

  1. http://www.sizefivegames.com/2013/05/07/announcing-gun_monkeys A wazzo remake of cartoon deathmatch platformer "Gibbage", with better name and everything else. (I didn't do any design on this, just playtesting/feedback/QA. I did design on the original, but Gun Monkeys has moved away from most of that.) Keep an eye on twitter.com/danthat if you want in on the beta!
  2. Hi Everyone, I posted a plug for Gibbage a while back, but this is the last one ever, promise. Dan Marshall has now completed his game, 'Gibbage'! It's a cartoon deathmatch platformer that Dan has created from scratch on his own, teaching himself to code along the way. It's so far garnered good feedback from Ron Gilbert and Charles Cecil. The website is up and running. You can download the (new and improved) demo for free, read his blog, find out about the game, and download it for only £6/$11. He's chronicled his progress in PC Zone magazine, and his blog reprints the articles. It's a really good read, and he'll soon be giving more in-depth tales of the basics of self-taught bedroom programming, so check it out. I implore you all to download the free demo, give Dan feedback if you wish, and of course buy the game for the price of a couple of pints if you're suitably impressed. It's a brilliantly fun game, with the emphasis on gameplay, and as an Indie Game, fighting against the chart-clogging corporate tosh we put up with, it needs all the support and attention it can get. Thanks, Ben Ward