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Hi everybody! And welcome to the first episode of TONE CONTROL! Tone Control is a bi-monthly podcast where I talk to notable game developers about their careers and how they make games. It's an in-depth talk about everything from how they got into the industry to how they manage the minutiae of characterization. I think that establishing & maintaining a cohesive tone in a video game is super hard, and also one of the most important things about making a game, so that's my jumping off point for these conversations. To ease into the whole deal, for the first episode I sat down with our friends Jake & Sean to talk about how they ended up making The Walking Dead, their experience creating Lee & Clementine, and how that's taken them to their new venture, Campo Santo. I've already recorded a bunch more episodes! But since interview subjects are kind of a limited resource, I'm queuing them up and we'll be releasing a new ep of Tone Control twice a month, on the 1st and 15th, until some point in the quasi-distant future. UPCOMING EPS! Oct. 15 2013: Jake Rodkin & Sean Vanaman. RELEASED! Nov. 1 2013: Neil Druckmann, Creative Director of The Last of Us Nov. 15 2013: Craig Hubbard, Writer & Designer of No One Lives Forever and F.E.A.R. Dec. 1 2013: Cl??? H?????? Dec. 15 2013: ?????? Jan. 1 2014: ?????? Alright! Enjoy the convo with Jake & Sean, and look forward to more TONE CONTROL to come!
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