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N1njaSquirrel posted a topic in Idle BanterHey kitty kats! Another year, another most secret of santas. Last year i got an amazing gift set from the wonderful Dibs. socks, tasty chocolate money (which is now probably more expensive than real money), and a real cute sheep magnet. It was awesome! Much <3 dibbles Anyways, who's in for more santa this year? As usual, post on this for questions, and PM me to join. I'll update the thread with number counts. I'm closing the entry a tad earlier this year so that we can hopefully get presents sorted by xmas! Entries are closing on the 27th. As per usual, rules: How to enter: PM me with your name, Address and country before the 27th November. In the PM, also state if you are up for: shipping (i.e. physical present), international shipping (i.e. present from abroad), digital, or all/mix of the above! Also state any important information like food allergies. If you are wanting a digital present, also include your steam ID/email address. Rules: Present(s) should cost no less than $20 - $25, excluding shipping (note: I have no idea how much international shipping costs, so if this'll cost too much, let me know!) You must be an established forum member to enter (50+ posts). This is to prevent flakey flakers flaking out at the last minuet, meaning someone doesn't get a present and being sad. They'll probably cry. I know I would. After the 27th, I shall randomly assign people according to their shipping options, and then hopefully people will send off stuff and it'll all be fun and games. You shall get the address of your secret Santa by the 28th/29th Post on this thread what you get! Or don't! (but do)
Greetings all! I am a longtime fan of Idle Thumbs, video games, and gamer culture. As such, it has been a dream of mine to make games of my own, and with this current Wizard Jam, I'm planning to do my best to make that dream a reality. Currently, I'm designing a 2D platformer based around the Idle Thumbs episode titled "Real Slyboots," in which you traverse a series of levels in search of the real Slyboots, encountering all sorts of other boots along the way. The ideal game I'm imagining is probably far more than a first-time developer like myself will be able to complete within the two weeks of the jam, but more than anything I'm aiming to get experience developing, and I'll be cataloging that experience on this thread. I'm using GameMaker (which I've gotten little use out of other than casual goofing around) as an engine, and am creating art assets by hand with pen and paper. Finalized drawings will then be photographed on my iPhone and sent to my horribly outdated laptop, at which point I'll clean, tweak, and color them (using Paint.NET). Obviously I recognize that there are more efficient ways of handling asset work, but I find this process to allow for quick transitions between concept -> creation -> correction -> implementation. In my parting words, I'd like to say that advice and criticism alike are welcome, and that I'm both excited to take part in my first jam as well as eager to witness the fruits of everyone else's labors. Thank you and good luck!