Phaedrus' Street Crew
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Posts posted by pabosher

  1. I'm going out on a limb here, Hotblack, but are you a Hitchhiker's fan?

    My goodness, how did you know? Was it the eyes? People always say that my eyes give me away x_x

  2. But the controls broke immersion all the time. I can't count how many times I had to turn my guy around, in that weird, slow, arms-slightly-raised way they do it, just to miss a doorway, again and again. Also, when walking around, it would very often happen that an action button flashed briefly, as I passed just inside its trigger area. Turning around to get back to it was such a chore. I think the only way to keep immersion while letting the player control the character in this kind of game is to abstract the movement even more, so that you just indicate a general direction or area, and let the game handle the fine mechanics of it.

    Yeah, and they seem to have a pretty large turning circle for a human being :P

    I do get what you mean, but when it worked, it worked well. The only place I didn't really like not being able to control your speed was in the intro. When Jason went missing and you had to find him, I wanted to run so badly, but the character would do a sort of hop, skip and a jump which isn't really what I wanted to do.

  3. I've tried to get on NeoGAF for a while but am apparently not cool enough. I have my own domain mail but have been rejected 2-3 times. I started cutting after the third.

    Oh, I don't have an account. I just glance over it from time to time! I only have a gmail account :P

  4. Good point about the end. I've heard some of the epilogues described and they all sound pretty varied. I think I'll hit the video store and rent it this afternoon.

    I highly recommend it man. It's a shame you already know the twists and stuff, but I'm still pretty sure you'll find some of the scenes pretty nerveracking!

  5. The multiple button presses would bother me, I think. I hear at times you need to hit four buttons or so simultaneously. I didn't have too awful of a time with Indigo on PC, though. I might still give it a rent despite knowing the end.

    I've been following a Twitter account for Jaaaason. Someone is continuing his story. It's actually pretty funny.

    So far, the best tweet was this:

    "Forgot to mention that @ethanmars had the sex talk with me today. How the heck am I supposed to hit X, O, [], AND R2. Not having kids ever!"

    Also, every song he blips is a cover of 99 Red Balloons.

    They're generally pretty easy to hit though, max of three on one hand (something like Circle, X and Square) so just cover it with your thumb, and then your opposite index finger for L2 etc.

    And really, I think with Heavy Rain although you might know the twist, I wouldn't say you know the 'end', as your end hasn't been played yet. That's one thing I thought that was great about Heavy Rain - your end experience was unique to you.

  6. Hey! =D

    So, I'm not a long time listener like many of you, but you won't hold that against me, right? I remembered hearing about the show from a while ago, and then a post on NeoGaf was all like "so yeah new idle thumbs woot", so I thought I'd go back and start listening from episode 1. I think I'm on about episode 13 now, and it's easily my favourite gaming podcast bar ALWW but that's in a league of its own.

    I will catch up in about 3 months, I reckon.

    So yeah, Hi all.

  7. I'd decided that I would skip HR, so I began listening to spoiler casts on it. Now, I wish I had've waited. The twists outweigh what sounds like a tedious control scheme.

    I've heard a lot of people complain about the control scheme of Heavy Rain, but to be honest, I felt (after a short period of getting used to it) that it came naturally to me. If there was a scene where a character would have to kick a door down, I'd automatically slam down the controller, even if the prompt hadn't appeared yet.

    And for all the faults that the story might have when looked upon in retrospect, I think you'd be hard pushed to find someone who wasn't pulled into the story when playing through it initially. Even if you believe that the twist doesn't make sense in the context of the game's overall story, when it happens, it's certainly "Oh shi-!"

    Yay first post.