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Everything posted by pabosher
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I played it in-game, I don't need to sit through that again xD
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I don't know, I think it looks dashing.
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My goodness, how did you know? Was it the eyes? People always say that my eyes give me away x_x
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I think the words you're looking for are "an absolute God"?
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Yeah, and they seem to have a pretty large turning circle for a human being I do get what you mean, but when it worked, it worked well. The only place I didn't really like not being able to control your speed was in the intro. When Jason went missing and you had to find him, I wanted to run so badly, but the character would do a sort of hop, skip and a jump which isn't really what I wanted to do.
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Oh, I don't have an account. I just glance over it from time to time! I only have a gmail account
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Life? Don't talk to me about life.
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I highly recommend it man. It's a shame you already know the twists and stuff, but I'm still pretty sure you'll find some of the scenes pretty nerveracking!
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They're generally pretty easy to hit though, max of three on one hand (something like Circle, X and Square) so just cover it with your thumb, and then your opposite index finger for L2 etc. And really, I think with Heavy Rain although you might know the twist, I wouldn't say you know the 'end', as your end hasn't been played yet. That's one thing I thought that was great about Heavy Rain - your end experience was unique to you.
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Hey! =D So, I'm not a long time listener like many of you, but you won't hold that against me, right? I remembered hearing about the show from a while ago, and then a post on NeoGaf was all like "so yeah new idle thumbs woot", so I thought I'd go back and start listening from episode 1. I think I'm on about episode 13 now, and it's easily my favourite gaming podcast bar ALWW but that's in a league of its own. I will catch up in about 3 months, I reckon. So yeah, Hi all.
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I've heard a lot of people complain about the control scheme of Heavy Rain, but to be honest, I felt (after a short period of getting used to it) that it came naturally to me. If there was a scene where a character would have to kick a door down, I'd automatically slam down the controller, even if the prompt hadn't appeared yet. And for all the faults that the story might have when looked upon in retrospect, I think you'd be hard pushed to find someone who wasn't pulled into the story when playing through it initially. Even if you believe that the twist doesn't make sense in the context of the game's overall story, when it happens, it's certainly "Oh shi-!" Yay first post.