chummer

Phaedrus' Street Crew
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Posts posted by chummer


  1. The interesting part of the paradox question to me- and what I originally thought it was trying to get people to consider- was about the risky behavior of the box-chooser. I understood it as having a third party watch you over a period of time and then try to guess what you would pick based upon its observations of your life.

     

    Also, the amount of money is an important detail because as I was hearing Chris read the setup I already chose the non $1000 box in my head before I knew what was potentially in it just because $1000 isn't life-changing.

     

    Lastly, really enjoyed Chris' anecdote about the boardgames; I like that this show has space for that kind of story. The other time Chris related a story like that and that I enjoyed just as much was with the the woman who came out of an Uber/Taxi, smashed a glass bottle to drink the liquid inside it, and then got back in the car and drove away. I still think about the weirdness of that sometimes.


  2. 4 hours ago, Roderick said:

    "Without a battle... where's the fun?" I don't know, Reggie, perhaps in any of the million ways you can play games without a battle element? Pack up Firewatch, guys, it's just no fun without a battle.

     

    Reggie has deep convictions about the will to power and only ever feels alive when he is defeating others or being defeated himself.


  3. On 4/6/2017 at 1:39 AM, GhastlyBones said:

    Made an account to post this because I put waaay more effort into this than I should have and I really like how it turned out. Hopefully not taken down before you guys can check it out.

     

    Glad you did this before I did!

    Also, yeah, as someone who is never bothered by hosts being incorrect about things and just assuming they'll either look it up themselves or get flooded with messages, that Bug's Life bit gave me a dose of anxiety. Weird.


  4. I think the lore discussion is interesting! Jake, Chris and Sean had a convo about this a couple years ago that'll link to here (should be time-stamped to start at the topic):

     

    I like thinking about this topic because here's a thing I've done: read through parts of the Game of Thrones Wiki without having any idea what the story is about. I was late to watching the show and had no interest in reading those tomes, but when the 'Red Wedding' became a thing on Twitter, I took the time to look it up and just ended up just going through a hole of links and connections. Now, I can't recall much of what I read that day, but I can tell you that I found the process of piecing together the world and narrative in my brain really enjoyable. Sean makes a distinction between 'lore' and stories told by 'what happens to characters and how they react to that,' but because I think the latter can be told in lore (having read that GoT wiki, I can tell you why the characters did what they did at the Red Wedding), I wonder if Sean meant zooming in on one particular point in this world and focusing on that story. This is all very unconsidered for me right now and I don't want to put words in his mouth; just parsing these ideas as I write.

     

    All that said, I've also been playing through Dark Souls 1 and have no interest in looking up that lore I've heard about while I'm playing. I think the process of learning that stuff seems burdensome, my impression of it being that you have to stop the flow of the game to read item descriptions and talk to characters multiple times to get that stuff. To paraphrase Nick, 'It's not what I'm here for.'


  5. 2 hours ago, Problem Machine said:

    I know he frames it as his perception, but I don't think it's a fair take on them.

     

    True, but it's the inaccuracies of subjectivity that makes it a thing worth seeing; same with your maps.

     

    That said, I want to say that in the week this was posted, someone on here drew a map from memory of Firelink and the Burg, which was surprising in its accuracy.

     

     


  6. I've been exploring! Far north of past the village and even past the lake tower there's a patch of desert with a small steading.

     

    2017-03-03_16_00_56.thumb.png.b100739725a87d3cd1494f2204687b45.png

     

    Just north-east of there is a beautiful savanna teeming with wild horses. I've brought back and planted acacia trees in town, which produce an orange wood plank.

     

    2017-03-03_16_02_51.thumb.png.8f79a4772ebcd4d1e94574cc1a94fabe.png

     

    I got turned about on my way back and ended up finding a small hill village not too far north-west of our own, and just south of that this imposing cliff face with a forest looming atop in the distance:

     

    2017-03-03_16_24_53.thumb.png.40e64fc622f717eb15a3f492ff20e1a0.png

     

    I'm returning back to the savanna sometime soon, as I spotted some horses with golden manes and hope to add one to our own pasture.

    2.PNG.e6cb945a9efd1191631ec6b38040b93f.PNG


  7. just FYI for y'all: by default F1 will remove your item bar and whatever you're holding in your hand. useful because F2 takes screenshots of everything on screen and you can get clean shots of everything. F3 will pop up location data in XYZ format and you can screenshot that as well if you want to remember where someplace is and are afraid of dying/forgetting/getting lost. Spawn point is around -19X, 252Z.

     

    this was neat to find from where I was exploring.

    2017-02-22_20_44_30.thumb.png.dcb2e96f9188e6b00aaa480925da85cd.png

     

    it casts this beautiful shadow.

    2017-02-22_20_45_41.thumb.png.497f22a424ceb0e5667ece98e18a0c91.png

     

    1 hour ago, neonrev said:

    My box canyon mosaic work is mostly completed

     

    this is really neat and reminds of Nazca lines or Celtic chalk figures.


  8. 4 hours ago, Dewar said:

    I really enjoy the "talking over the press conference" bits. At this point I could take or leave the nightly stuff. It used to feel spontaneous, now it feels over planned.

     

    similar feelings. riffing over the conference stuff leads to magical moments like 'Weed3' and the only night stuff that i've ever found really compelling was when Jonathan Blow confronted the Microsoft guys on their Xbox Live Arcade publishing policies.

     

    (oh, and the GB community definitely hated Alexander because she was a woman and they didn't afford her the same liberties as they did annoying drunk dudes.)


  9.  

    So I made this tune a while ago, and while I like most of it, I don't like using the bell as a substitute for what would be the vocal part (which I do because I know I have a very limited voice myself). Do any of ya'll run into this problem and if so, how do you address it? Optimally, I think I would a wind instrument of some sort because that feels closer to the expressiveness of a voice, but I don't own any so I can't really go that route.