JPL

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  1. So weird that we got a totally unnecessary wrap-up for Janey-E + Dougie given everything else about that finale. I guess they were from a different world where things just work that way? I'm 100000% on board with the ambiguity and nuance of the main thread's conclusion, but I gotta say it was painful not seeing any more of Audrey. Why show her trapped as she is? There was neither a ray of hope nor a decisive defeat nor a careful sprinkling of ambiguity. At least she got to dance...
  2. Wondering at the necessity / plausibility of Bad Coop raping Diane and Audrey connects to a larger unease I think a lot of us have with the entire allegorical layer of Twin Peaks most vividly raised with part 8's Golden Laura Orb: are these humans (and the odd doppleganger) just proxies for elemental forces, or are they complicated people who sometimes give those forces life via "the evil that men do"? As folks here have said, the former collapses a lot of depth from a lot of wonderful performances and writing. FWWM's grim family portrait really seemed to point towards the latter, but the supernatural stuff stayed in the frame, reading mostly as an echo of the human drama. If the former idea holds sway with Bad Coop, then he raped because he contained / was possessed by BOB, and that's what BOB does. If the latter, then it seems almost entirely gratuitous: Bad Coop is all of Cooper's resourcefulness and insight and dignity in a dark mirror, he may "want" things but only in service of seemingly very non-BOB-like goals. Unlikely The Return's conclusion will give us a firm answer in such broad strokes but I suspect it'll still do much to confirm my sense of the intent here. Either way, as with any use of sexual assault in fiction, I think the burden of creative justification rests very much on Lynch, Frost et al.
  3. Pretty Hate Machine was 89, but fall 89 and I think S2 has been proven to take place in early 89, and I forgot that Temple of the Dog / Pearl Jam formed in 90, so yeah it's just a smidge too early for her to have been aware of those acts. (Also young Audrey didn't really seem like an industrial or early grunge fan?)
  4. The entire roadhouse being a construct in Audrey's mind seems too far-fetched, but I did wonder the same thing. Maybe only the music numbers that are introduced by the MC are in her mind? I forget exactly which ones are and aren't. It would explain some of the unconnected dialog of some incidental characters. Amusing but probably not actually relevant: "The" NIN and Eddie Vedder are both acts that Audrey could theoretically have known about if she had entered a coma in 1989.
  5. "Two birds one stone" - is Linda going to climb up onto that same rock and be electro-disintegrated?
  6. Haven't seen anyone else mention it yet, so: I'm struck by the resemblance between the shape of the salt shaker (which Coop very deliberately moves into view as he munches away) and the shape of the Bowie Dalek. If they were many episodes apart that'd feel like a reach, but they are very close in the editing here...
  7. "Do you need any money?" guy is a memorable symbol of the blandness of so many willing servants of evil.
  8. Anthony Sinclair is so going to have his garmanbozia harvested.
  9. I wondered that too. Garmonbozia is waaaay above Chad's pay grade though.
  10. Secret History connection: the second little slip of paper in Briggs' message capsule is a direct clipping from the dossier. It's a message the listening station received. The Archivist's conclusion is that he's being told that Cooper is the one to inherit his work... which obviously doesn't happen.
  11. At the bottom of the page are coordinates, presumably the ones Bill and Ruth got for Briggs? https://goo.gl/maps/UeKL2iXPRXL2 Somewhere in South Dakota. Buckhorn obviously isn't a real town but maybe it's near there.
  12. I'm reluctant to take any symbol in this show, especially stuff that happens outside our reality, too literally unless it's explicitly spelled out. Garmonbozia is pain and sorrow, but it looks like creamed corn as it's being eaten. When I saw the Laura Face Orb, for whatever reason I didn't immediately assume "that's Laura Palmer's soul, being sent to earth so she can become a human and have all that stuff happen to her". I took it as a sort of symbol of what her life meant - the coexistence of suffering and joy and, in the end, powerful defiance - and /that's/ what was sent into our world, and maybe it has echoed in other people besides Laura. If we ever see the 1956 teens again, I'm guessing it will be shades of this. I do get the concerns - plenty of ways these kinds of allegories can remove humanity and collapse depth. When you say something is cyclical or fated, you suck a lot of agency out of the characters involved. When you have a character represent an idea, other facets of them can get pushed aside. But there are usually many other opportunities to (re)establish their humanity, and FWWM is the pretty-good standard I hold Lynch to for that. We'll see!
  13. I went back and watched the Diane + Bad Coop exchange again, and just from that it seems pretty ambiguous what happened during their last meeting. On the one hand, it seems like if she'd been assaulted that night Diane would be more visibly upset to hear him talk about it now. On the other hand it's clear that Diane is very good at steeling herself and maybe she brought it up deliberately to test more than simply his identity. When Bad Coop says "I'll never forget that night" it seems more like he's repeating a sentiment left over from Good Coop's brain, than relishing a memory of something nasty he did. My money's on her last meeting being with Good Coop, just before he was sent to Twin Peaks, and maybe they connected emotionally but left it unresolved, and she's had 25+ years of zero closure.
  14. The high density of plot points in this episode has oddly given me more appreciation for the slower paced, mood-building stretches of previous episodes - I'm thinking ep6 especially but maybe that's all down to those long close-ups of Coop's drawings. Anyways yeah variable pacing is good; I'm glad the show got 18 episodes and can take its time instead of having to hurry through 9.