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About WilloughbyJackson
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Rank
Just You Know Why ~!
- Birthday 12/11/1974
Contact Methods
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AIM
WilloughbyJackso
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Website URL
http://www.willoughbyweb.com
Profile Information
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Gender
Male
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Location
Ro-cha-cha-cha
Converted
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Interests
Games
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[Dev Log] Passive But Deadly
WilloughbyJackson replied to WilloughbyJackson's topic in Wizard Jam 3 Archive
Due to family matters, J and I have been unable to work on this game at all. Won't be completing it in time for the Game Jam ending this weekend. -
[Dev Log] Passive But Deadly
WilloughbyJackson replied to WilloughbyJackson's topic in Wizard Jam 3 Archive
It has been a rough week but I managed to get something started. J has convinced me to bite the bullet and go full 3D. (The second time I ever worked in 3D game developement, but the first time I'll actually be dealing with 3D..3D.. not 3D on a 2D plane) Anyhow, this is the room (with temp assets) where the ghost will be. Use black square in the bottom corner (the map) to look around (by clicking any of the 4 corner or 4 sides of the black box). The arrow indicates which way you are facing. http://willoughbyweb.com/jam/ Next step...G-G-G-Ghosts~! -
[Dev Log] Passive But Deadly
WilloughbyJackson replied to WilloughbyJackson's topic in Wizard Jam 3 Archive
I went there for grad school but it has expanded a lot since then. What will you be majoring in? As for my game jam progress...I decided to update Unity from 5.0.1 to 5.3.4... There goes my night... However, we have a basic concept for the game: Talk about a sweet deal. Theobald Aghasterton purchased the old Cadaverous Mansion for a song. Unfortunately, the Cadaverous family ghosts are still there, reliving their favorite past times at night. It is up to young Theobald to make sure the ghosts never get comfortable, because once a ghost relaxes, it's all over. The game itself will probably a little like Five Night At Freddy without all the jump scares (actually, my daughter will probably make me put them in...) meets physics...sort of...maybe Tapper kind of... J is very excited to do the art...so...we shall see what happens... -
[Release] Zombie Train Beyond Earth Episode 1
WilloughbyJackson replied to ke51n's topic in Wizard Jam 3 Archive
Sounds like a zombie smashing good time. (Will the poor Nick Breckon be smashable?) -
Looks pretty cool! What are you going to use for an engine? I'm only asking because I always wanted to work with Spriter, but having investigated Spriter/Unity interactions yet.
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I'm scared... O_O
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I absolutely love the idea. I can't wait to see more of it.
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Looks lovely so far.
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EDIT: Can't seem to embed a Youtube video >_< I remember playing Carmen Sandiego on the Apple IIe in Elementary School... I look forward to...whatever it was that Molynuex knew.... ... (All apologies for that pun...)
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NICE! I look forward to the chaos...
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It's that time again! (Admittedly, due to ImagineRIT and Mother's Day..I won't be able to start coding/designing on this until Monday ) Instead of just having my older daughter's last minute art assistance (See https://willoughbyjackson.itch.io/swi in any browser but Chrome), she will be helping me throughout the development. Like last time, I did the random Idle Thumbs episode title picker but this time, I didn't choose the first title that came up (which was Idle Thumbs Spoilercast Her Story anyhow), but selected the first title that we both liked. Here are some scrapped ideas: Not The Greatest, But The Best: There is a knight tournament in which you must be....THE TITLE ~! Her vision was too complex for this game jam (and mine was as well) In Space: Alien who was suppose to be invading Earth, but turned out that they really like Earth, so they start sabotage their own invasion mission. She saw it was a visual novel type-game while I saw it more like a hybrid stealth/real time battle game. We finally decided on Passive But Deadly, because of her love of the Five Nights At Freddy Series and the fact I always wanted to do a horror themed game. (Though currently, I'm not sure how scary this will be...) I'm going to be using Unity again, but I'm debating if I should make it 2D (which I am comfortable with) or go full 3D (which could go very wrong, very fast). I've attached the original scans for the art used in The Spectacle was Incredible... because I don't think we'll get any farther on it today.
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[Dev Log and Call for Ideas] A Krampus Karol
WilloughbyJackson replied to Grumbleputty's topic in Wizard Jam 2 Archive
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[Dev log] Dishonored Thanksgiving!
WilloughbyJackson replied to Archimidias's topic in Wizard Jam 2 Archive
Nice idea. Anything to fight against this stuff... (The picture below was taken at Home Depot...on October 10th) -
[Dev Log and Call for Ideas] A Krampus Karol
WilloughbyJackson replied to Grumbleputty's topic in Wizard Jam 2 Archive
Thinking Twilight is a better vampire tale compared to "that stupid Dracula" Liking Jar Jar Binks Twerking Leaving the concept of milk and the thought of cookies for Santa -
Winter Wizard Jolly Jam interest thread
WilloughbyJackson replied to Spenny's topic in Wizard Jam 2 Archive
I had so much fun last time, I definitely (schedule permitting) will be doing it again ~!