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Everything posted by Murdoc
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Sounds more like rampart. Sounds neat and not totally a clone like I was expecting from your description. Kind of amazing that a person can get 200k for a basic and loose idea. I think this is where Kickstarter shines, but I'd almost want a funding cap for stuff like this. I dont know who this guy is, it's just a programmer with a tech demo and idea asking for 80k; I'm glad he got what he's asking for, but has made over double... does he know what to do with that money? Does he even need that much more? This is the thing worries me about the system, its ripe for potential to create waste and poor budgeting.
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Telling ya, all viral marketers... this one is in for the long con.
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I just finished reading You Can't Win by Jack Black. God damn, this book was awesome. It's an autobiography about a hobo, theif, and professional shit heel during the 1920s. It was incredibly fascinating to read about the common class and underclasses of that era. Learning about hobo and thief society/politics was amazing and mildly depressing, but by the end of the book, there is an uplifting moral on life and a cautionary message about treatment of prisoners.
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edit: Realized that comment might have been a spoiler...
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Oh sweet, Rock of Ages, I've meant to buy that for ever and finally have.
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Who says they would be getting paid? Not hard for a developer to just casually do it on their own. With that said, it looks like a neat game, so I'm not complaining and maybe I just mistrust all strangers to an unhealthy degree.
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I was happy to see Shadowrun making a come back but now this... http://www.kickstarter.com/projects/1964352341/shadowrun-online?ref=live erm. Someone may want to tell them mmos are on their way out.
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Alright, I have no idea whats going on, even after reading that guide, if I played that specific character and thing, I'd probably be alright, lol. Still waiting for my computer but I'm determined to start a mp player game with Thumbs, because even if I am completely in the dark on this, it's super awesome. I'm Earl Dub of Fife because it sounded hilarious and I have a De Jure on the a bunch of countys, Scotland and all of Britannia... I juts have no idea how to claim at least one of those so I can start waging war. I'll update when I do...
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Why do I get the feeling half the new people are just viral advertisers.
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Idle Thumbs 65: Dance of the Treasure Goblin
Murdoc replied to Chris's topic in Idle Thumbs Episodes & Streams
That end conversation about socks was priceless and how Sean was arguing with Chris about his hate for toe socks. Also barefoot is gross, wear socks, any socks or with shoes. -
Super fun and loved the theme. Must go back and play though Gravity Bone again, but really dug the snappiness and intrigue of this. Curious about a couple of the Canadian themes in there, but was happy to check out all the little details.
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Yep, done with this, I think I've talked about Brink more than playing it. I don't understand your argument and you don't understand mine, so lets be done with it.
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I wasn't comparing the games, I was comparing the motives of quick, kinetic movement and getting over obstacles with ease between the two games. I think Brinks movement system comes from the same desire many fps have had to keep combat fast, mobile and fresh. So, that's why I'm mentioning it, even if the executions are totally different. Probably just not explaining myself properly, but I have a point in that it all connects to a similar design intention.
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I was just trying to be funny, but yeah I'll give it another chance.
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Does your guy ever learn to jump? For a game where the core input is movement, it really frustrated me.
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Classes I might not be explaining this correctly; regardless of the one goal per map/mission, it was essentially the same goal for EVERY map and mission even if it required a different class. So it seemed arbirtary and just window dressing to say "the solider needs to do this" and "engineer needs to do this" when "this" is the exact same action. But yes, they told you things you could do to be helping, thats good feedback/Ui, but the things you were doing weren't interesting and nearly exactly the same for each class, which lead me to believe to a breakdown in class distinction. Movement No you're right, Brink does movement well, I never disagreed with that. I still relate it to Tribes though even if the environments are different, there are tight cooridors in tribes with rounded turns and twists that with the right skill can be overcome in a blink of the eye. The obstacles and way you are moving different, but I think the "goal" and feeling is the same. But again, Brink does it well, my disagreement was this idea was nothing new to mp fps (I lump action quake and Team fortress grenade/rocket jumps into this same principle) it's just that it was executed well with modern cover mechanics.
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I might be remembering this completely incorrectly, but what were the unique goals? Just because the objective statement is "go diffuse this" "go repair that" "capture this point" "unlock this door" or what have you, doesn't make them unique. It's a presentation of the object, but the way the character executes these objectives, despite the class, is nearly entirely the same; that's only an illusion of unique goals and not actual unique design. Do you mean hopping over cover and increased movement speed? The "parkour" system was neat, but there have been a million multiplayer shooters that predate cover based gameplay that allow you to get around the map quickly; the difference may be the animation support in those other games wasn't as detailed as Brinks. Once again, this is window dressing on top of something that had already been established in the genre, but points to Brink for articulating it so well and possibly taking that aspect of a shooter to a higher level. Though I'd argue that after seeing some Tribes 1 players back in 2001 that had pin point accuracy at incredible speeds while traversing giant maps that I am less impressed by Brinks actual game implementation but still impressed by the fidelity of the animation system. Anyway, I'm going to stop pooping on the game, I more wanted to question some of the comments here as I think people might be mistaken presentation over actual design. Though, I am happy to see some people like it because at least it looks pretty and had very deliberate art direction that was well executed, so I appreciate it a lot on that level.
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Bought it, couldn't jump, so I quite. I will go back to it later.
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Fair enough, maybe I never saw a proper game play out. It felt like everyone was playing which every class in the same fashion, the differences between the class seemed very minute to really tell if there asn't more going on than straight up death match with an objective to go to a location and press a button. So by that, telling the player it has to be a certain class to press a button didn't make much difference because the differences between the class weren't apparent to me. Again, maybe it was too subtle or I had a bad experience, who knows. I'd articulate myself more in terms of level design, but I simply don't remember most of the designs other than they seemed big for the amount of players and uninspired.
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Honestly don't play many shooters these days, the last ones I had fun with were Tribes and TF2. I believe there was enough discussion on the problems of the game design in the thread but to sum it up: If you ignore the fact that they tried to sell this as a single player game, because that's a whole other thing, there really isn't much going on to be a sustained, fun multiplayer. Every mission boils down to "Go here, press a button for X amount of time." The classes are barely different, the enemies are indistinguishable from your team mates, and the map designs are not fun. The controls handle well, the art is great, and it's a competent shooter; but its 2012 and I think for a MP only game, you need to offer more then good graphics and guys shooting at each other. edit: Just going to add something based on vimes quote: I totally disagree with much of what I explained above. The classes actions are pretty much exactly the same across the board and that any mission responsibility is arbitrary. Whatever the mission and whichever classes responsibility doesn't matter because it all results in going somewhere and holding down a button for a time period. Pretty uninspiring to me. *I haven't played it since release, so maybe it's different or I am remembering incorrectly though.
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Ditto, aside from art it was completely mediocre.
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The London 2012 Summer Olympics that are in London with Sponsors and will feature Gold, Silver and Bronze Medals
Murdoc replied to Nachimir's topic in Idle Banter
I remember when the Olympics were in Vancouver, I was luckily not there for that. The only people in the country that seemed to care was people in Vancouver and most of it was complaining about all the people and the price of their usual goods and services skyrocketing. -
So I tried a game of diplomacy and it was one of the more confusing game experiences I've had in recent years. I think I figured out why and wish to describe it, I also know this could be 100% wrong because I, in fact, don't understand what was going on; We spoke about the mechanics of Neptunes Pride before and how once a player understand them there is very little involved to master it, leaving much of the game to be desired. The fun most of us had, was in fact, a creation of our own doing, the diplomacy and role-playing aspect of it, the feuding and such. Diplomacy is a game that is pretty much that, but with even less of a foundation on game mechanics, the "game" part is extremely simplified even compared to NP and the rest is in the hands of the player to create an experience. So, I think, with that in mind, I'm out for Diplomacy, it's much like NP in the fact that I'd like the game to be a little more complex and support the actual diplomacy rather then having to force it(screwing someone over or trusting them) through an e-mail.
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Yeah, pretty stuff, don't really know what the game is about from it though and I fear some artsy narrative just from the name. Terrible idea to get funded though which really sucks because they are asking for pennies.