Phaedrus' Street Crew
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Everything posted by HPopper

  1. Mario & Luigi: Dream Team

    I, too became disenchanted with Partners In Time and never finished it, but I really enjoyed Bowser's Inside Story. I thought it was quite clever and fresh. It overstayed its welcome a bit right at the end, but I felt like the rest of it was well paced.
  2. Rock Band 3

    Agreed. It's a real bummer. Also, pro drums on the ION is indeed amazing. I bit that bullet back when RB3 came out and I haven't regretted it.
  3. The ship: fruitcake steam cruise.

    I always wondered about this game... anyone got keys left?
  4. Ghost Trick DS

    It makes me so very very happy that this game continues to be discovered and played. This is one the most underrated games I can think of on any platform. Playing through it for the first time was one of my favorite game experiences.
  5. Oops! You tried something we didn't think of!
  6. Hero Academy

    WISE FWOM YOUR GWAVE! So, we should play more Hero Academy. Don't you agree, Thumbs? Who's with me? Oh, I'm HPopper in-game, natch.
  7. New website!

  8. Thirty Flights of Loving

    I hung onto one of them until after falling through the grate. I love the narrative that implies. It's been, what, weeks? Months?
  9. Odd quotes that stick

    I thought I was the only one!!! It shone, pale as bone, as I stood there alone And I thought to myself how the moon, That night, cast its light on my heart's true delight And the reef where her body was strewn Perhaps it would be easier to list the things from Grim Fandango that didn't stick with me. Oh man, Cloud Atlas is so good. My first experience with it was the Audible audiobook, which has different authors for each section. The first time it jumped perspective, I thought something was wrong with the file. And then, even when I was hip to what Mitchell was doing, I still felt sucker-punched every time the story switched gears just as I was getting interested in the new one. Has anyone read Italo Calvino's If on a Winter's Night a Traveler? The second-person narrative part of it describes (for the first few chapters, at least) the sort of experience I had listening to Cloud Atlas for the first time. But I digress. From Curse of Monkey Island - sometimes when I injure myself I still say, "Ah, papapishu!" From Community - "Come on, I'm dean, and my hands are so clean. At this moment, I am stapling!"
  10. Thirty Flights of Loving

    Awesome game. I liked the conglomeration of geese and cats. Also, Brendon, I tried to set mouse2 to "use" and it threw up an error about not being able to find the letter-mouse2 image when i hovered over usable objects. So I set it back to e.
  11. Ready Player One

    I read it and liked it but, honestly, I enjoyed the world and the culture of it (due to my own pop-culture tastes) more than any of the actual characters. Even though the author tried to make the main character(s) sympathetic and the villains dastardly, they all still felt - to me - fairly bland. And even though the author tried to raise the stakes several times throughout the novel, I still didn't care much, since I was still in it for the fun video game nerd-fest 80s pop-culture romp. Plus, I guess it's kind of hard to make someone playing a video game within another video game seem incredibly thrilling... (e.g. "I was playing Pac-Man for awhile and then I played it some more and then I thought I wasn't going to get a perfect score ... but then I did get a perfect score! Boy, was I glad I didn't blow it!") I guess I'm bagging on this book, but I really did enjoy reading it. I just also recognize that if this was a book with the same characters and story beats, but it was about a golf-nut who was obsessed with famous golfers and obscure golf trivia and had a big golf challenge that people all over the world competed in, I probably would have given up after a few chapters. Also: That contest thing is pretty great. Kudos to Ernest Cline for that.
  12. Chibi Robo? More like Feeble Robo!

    I picked up this game about a year ago and completionist-ed it. I remember it being a mix of utterly joyful creativity and irritating progression of certain things based around triggering scripted events in arbitrary ways. It's like, Q: "How do I get item X?" A: "Go into the kitchen at nighttime while it's raining after you collect the red hat. A guy will show up and give it to you." I hate that stuff in video games.
  13. Quantum Conundrum

    This game made me physically ill after a minute or two. I'm going to have to tweak the ini files to turn off all the motion blur garbage. Every time you move or turn, the whole world gets blurry... and this is on purpose?! And why would you not put more video options in your UI instead of having to dig into the system files? So weird.
  14. Well, Thumbs

  15. McPixel

    I did as you commanded. I don't know why.
  16. I honestly cannot understand why this game was not more popular. Sure, it is a bizarre and unfamiliar game concept, but it was developed and marketed by a gigantic video game company and polished within an inch of its life. A quick search online claims Pikmin 2 sold only 1.2 million copies worldwide, whereas Wind Waker and Super Mario Sunshine - both also Nintendo games of the same era - sold 4.6 and 6.31 million, respectively. Sure, you could say, because those are major brands. But Nintendo made them major. This is a company that got everyone to waggle their arms at their TVs and trade imaginary digital creatures, and those weird ideas are weird as hell. Why does the Pikmin series seem relegated to "cult" status? It's mystifying. I'm really excited about this re-release because it means that I can finally convince my friends to buy a copy and play it, and then maybe they will play Co-Op and Vs with me. I've tried on several occasions to get them interested in picking up that second controller, but I've found that everyone has found it too daunting to jump into this world with its kooky rules and mechanics without playing through single player. Since I play through the entire Single Player Campaign about once a year and they don't even know what the fuck a Windy Blowhog is, the skill differential between us makes it no fun for them to play. Single Player Side note: Everyone else reset it when they lost too many Pikmin during a mission, right? It wasn't just me, was it?
  17. My First Indie Game

    Day One (Four?) Perch for me as well. This looks great. As someone attempting to self-develop a small indie game myself, it gives me hope when I see a fellow thumb actually take a game to completion. Congratulations, Ben. I can give better feedback once I actually play, but I just wanted to say congrats in the meantime.
  18. Civilization World

    This just went Beta. It's... odd.
  19. Issues downloading old thumbs on iTunes

    [edit] Never mind.
  20. (Unconfirmed)Telltale tackles.. KING'S QUEST?

    Looks like the developers partnered with Telltale to re-release the first on a bunch of platforms besides iPhone and then make two more. Looks good. I don't have an iPhone, so yay for this. Also, fun with URLs: http://www.telltalegames.com/hector http://www.telltalegames.com/walkingdead http://www.telltalegames.com/fables http://www.telltalegames.com/puzzleagent2 Can't find King's Quest, though. Probably not even a splash page built for that yet.
  21. Ghost Trick DS

    I'm on Chapter 11 or so, and I agree with jennoa as well. This was one of those rare occasions that I was heavily anticipating a game and was not let down once it released. The gameplay is unique. The animation is terrific. The story has mystery, comedy, and over-the-top characters in equal doses. The whole package just oozes style and polish. Simply put: Buy it. Also,
  22. Back to the Future

    It's probably a poltergeist. Call a priest.
  23. Civilization World

    Done. This will probably be the first Facebook game I ever play. And probably the last. And I will probably forget about it after like a week because I never get on Facebook. But, hey... Civ!!