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Everything posted by shammack
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Everybody crapped on the first Silent Hill movie, but I actually quite enjoyed it up to the point where the plot kicked in. I thought they nailed the "wandering around a creepy abandoned town" stuff pretty well, but once the cultists showed up, it lost me completely. The mythology has always been by far the least interesting thing about the games to me, and of course that's what the movies choose to focus on. So, yeah, not holding out much hope for this one.
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Yes. That's the only thing I use it for, anyway.
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http://inhabitat.com...lear-radiation/ Their website is pretty great and includes a section called "Believe in ROBOT SUIT." Also, Cyberdyne has created HAL. "This suit will rend you limb from limb!" - ign.com
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I have a totally unfair grudge against them because for a while one of the guys behind Choicescript was pushing it really heavily within the interactive fiction community, popping into unrelated threads and taking every possible opportunity to plug Choicescript and campaigning for people to enter Choicescript games in IF competitions, despite the fact that to a significant portion of the community, the inclusion of choose-your-own-adventure as "interactive fiction" is grudgingly tolerated at best. It might be a fine system for what it is, but I'll forever associate it with seeing that guy's spam everywhere. I did play the dragon one and the zombie one and neither held my interest at all. I also think that the way most of the games are titled "Choice of [something]" (so you don't forget you're playing a game made with Choicescript!) is slightly gross but mostly just results in a lot of awkward titles that make the games sound completely generic (which is maybe not an inaccurate impression, based on the ones I played).
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http://www.gdne.ws/
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It's because working out a realistic system by which a 3D character can hold a variable number of objects of different sizes and shapes at once is an extremely complicated and difficult problem, and even if you manage to solve it, the degree to which it improves the game is pretty small. There's a long tradition of video game characters being able to carry more stuff than any actual human could, and players are generally willing to suspend their disbelief because the alternative is to be constantly juggling objects, which is rarely fun. It was easier to get away with it early on when graphics were either nonexistent or more abstract/representational. I guess it was during that time that designers got used to allowing players to carry huge amounts of stuff in their inventory, and now it's hard to go back without it feeling like a hindrance. Personally, it doesn't bother me at all, unless the game is meant to be some sort of serious simulation where for some reason it's important that you be able to carry a realistic amount of stuff. Otherwise it's just one of those concessions you make in order for the game to be less tedious, like how game characters tend not to have to eat or sleep or excrete unless it's useful to the plot or replenishes their hit points or something. Realism just for the sake of realism rarely makes a game better, IMHO.
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This probably makes me a curmudgeony old asshole, but the marketing of a countdown to another piece of marketing material makes me barf a little.
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How many games do you own that you have never actually played?
shammack replied to baekgom84's topic in Video Gaming
I probably have about ten, mostly from humble bundles. I don't usually buy games unless I intend to play them either, but I will sometimes buy a bundle even if I'm only interested in one or two of the games, if the price is right. The number of games that I've bought and then played only once for less than an hour is much higher and more depressing. -
Fear and Loathing in Las Vegas and other 'Gonzo Journalism' works.
shammack replied to K-bohls!'s topic in Books
I was a pretty big Hunter Thompson fan in college. The Great Shark Hunt is probably what I would recommend next if you enjoyed F&LILV but are worried about burning out. It's a huge collection of articles ranging from the 1950s to early '70s, which I'd say was his strongest period of writing. I also really enjoyed The Proud Highway, which is a collection of his personal correspondence from around the same time; I found it fascinating to watch his style develop over the course of the book, and some of his angry letters to corporations or public figures are hilarious. -
I joined Squid Division's game for a few minutes but was very confused. It was hard to keep track of where the other dudes were, usually by the time I caught up to them they'd already killed everything and there was just a huge amount of loot lying on the ground for me to pick up and not have time to sort through, and then they disappeared into a portal that I apparently couldn't follow them into. I don't play a lot of online multiplayer games; is it always this baffling?
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Oh shit! I totally missed that connection.
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Does it at least still have transmuting? I found two of the same type of gem and was all excited to combine them, but I couldn't find where to do it. I've only played for about an hour so far, but I feel kind of weird about it. I hope I get to go into an actual dungeon soon -- the areas I've been in so far have just been incredibly bland, flat green fields, which was disappointing because I really liked the sense of depth in the first game. I also feel like I'm finding a lot less loot and it seems like there are fewer skills available for me to put points into when I level up (this may be false), and I don't like having my quest objectives visible on screen at all times. And this is a stupid thing to complain about, but I really hate the font they use when you pick up gold or get a critical hit or anything like that. Hopefully I'll get used to these things as I play further, but so far it's just not doing it for me the way Torchlight 1 immediately did.
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I've always hated stealth games, but that sounds like it fixes everything that makes me hate them. The demo didn't really grab me, but maybe I should give this a shot after all.
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Electric puddles -- are they really all that dangerous?
shammack replied to YoyomaBones's topic in Video Gaming
Good question. It seems like an electric puddle would still be dangerous if you stepped into it with one foot still on the ground outside of the puddle, but maybe if you jumped in with both feet at once, you'd be okay? -
Oh man, I found the stasis pod again (for what it's worth, it wasn't in the Rock homeworlds this time, just a Rock-controlled sector -- so I guess I need to take it to the homeworlds?), and also stumbled onto the stealth ship while I was at it! This game is really good. (It's kind of a shame that the "roguelikes" thread has basically become the FTL thread, but whatever.)
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Well crap. I found it when I was right near the end of that area and didn't have time to explore more and try to find whatever I'm supposed to do with it. I haven't managed to unlock any ships besides the Engi one yet.
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I just beat the boss's first form (on easy), but then lost the game because I jumped to the wrong place and he reached the base before I could get to him again. So that kind of sucked. I also found a mysterious damaged stasis pod somewhere in the Rock homeworlds, but I never managed to figure out what to do with it. Regarding the giant spiders encounter, I'm pretty sure I fought them successfully, but I don't think the reward was anything special. Probably just some combination of fuel, missiles, drone parts, and scrap.
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I don't really understand why everyone was complaining about the game being difficult to find. I found it exactly the same way I find every other newly released XBLA game: by going to the "new releases" section of the XBLA marketplace -- which does take more clicks to get to than is probably ideal, but why single out this game specifically for that complaint?
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So I guess this monstrosity is coming out November 18 and costs either $300 or $350 with a minigame collection and 16 extra gigs of storage. I dunno. I've been a Nintendo fanboy for a long time but I'm having a real hard time coming up with a reason I'd want to buy this. Also, it was a pain in the ass to find this topic because the forum search excluded both "wii" and "u" from my query.
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Hey guys! I was wondering If you guys have received your KS Rewards, I can't find mine!
shammack replied to CrosswalkNorway's topic in Idle Banter
David Cage and J Allard costumes are available as DLC.- 141 replies
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Maybe people saw "Wings: Director's Cut" and avoided it because they thought it was about the sitcom.
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On a personal note: I have to admit that when I first heard that Telltale was making a game based on The Walking Dead (which, at the time, I'd only seen the TV adaptation of and wasn't very fond of it), I was pretty skeptical, but then I played episode 1, had to shovel my hat and crow, and immediately redoubled my efforts to get hired there. Episode 3 is the first game I've ever worked on in a professional capacity, and although my contributions were relatively minor, I'm incredibly thrilled and disproportionately, perhaps obnoxiously proud to be a part of it.
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That's pretty presumptuous of you. Of course I've thought about how "have your cake and eat it too" is kind of a goofy, awkward idiom that could probably be phrased better. Nevertheless, that's the idiom we're stuck with; I've literally never heard it said another way, so if I want to be understood and not thought of as either confused about the phrasing or a pedantic prescriptivist asshole, that's how I'm going to say it.
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I felt similarly betrayed by God Bless America. I actually disliked it so much that it retroactively made me less certain about whether I liked Sleeping Dogs Lie and World's Greatest Dad. The whole movie seemed to exist for the sole purpose of having Freddy Rumsen act as a mouthpiece for Goldthwait to deliver several subtlety-free monologues about how the kids today should get off his lawn. The trailer made it look like it was just a puerile adolescent fantasy about murdering everyone who annoys you, but I'd given it the benefit of the doubt that the actual movie would subvert that in some sort of interesting way -- but nope! That's exactly what it was, no more, no less, yet it takes itself seriously enough that Goldthwait seems convinced he's actually making some sort of insightful statement about society. It also annoyed me that in press surrounding the movie's release he kept talking up the scene where And the main character gets on his high horse about how they won't kill (whatever celebrity it was; I forget) because they only kill people who "deserve to die" -- like . That's not played as irony or anything; you're just expected to buy into the premise that murdering those people is justified, but murdering, I dunno, Justin Bieber? Whoa, hold the phone! That's a line we won't cross! Fuck that movie. God Bless America? No no no, God DAMN God Bless America!
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I don't find that nearly as as .