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Everything posted by elmuerte
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I don't know, maybe being rich or something. Or CEO of a worldwide conglomerate with evil plans to take over the world.
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I feel I should have accomplished more at this point in my life.
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Grade 4? Lucky you? Grade 5 kids are really a PITA. I have no idea what grade 4 is. But I do know I don't fancy teaching.
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Corner Gas is truely amazing. Canadian comedies really don't get enough attention. Just like "Little Mosque on the Prairie", Corner Gas is really off the radar.
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Does it matter Tanukutsune? You play pretty much every Steam game anyway.
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I approve of Corner Gas.
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Stupidity.
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maybe there isn't anything new
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it works for me on Firefox
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you need all of them
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you look like a Video game character
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lets not forget the that podcast that;s already delivering
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Boards management game? Boarding until you get board?
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I haven't played the Last of Us, not sure if I will, not really fond of the Zombie genre. But what I've taken from the 3 Uncharted PS3 games, Naughty dog always fails to wrap up a game. It always ends in tedious sequences of fights.
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great ending
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I hope this game comes with a pansy-mode. I would really love to explore that world without starting from scratch every time I make a mistake.
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I'll try and see if that code still works
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I turn up the volume and try to tune them out
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I think Big Momma's House is the best Coen brothers movie.
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I also have a R4, and it contains games for which I also have a cartridge.
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Just finished both Puzzle Agent games Overall the puzzles were quite simple. There were a few rather difficult puzzles (e.g. space numbers). I screwed up a few puzzles mostly because the description wasn't clear. Unlike Professor Layton you're not bombarded with a shit load of similar puzzles, so I didn't get tired of the puzzles. Anyway, funny story. Had 6 hours of fun (in total).
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Let's talk about games that spoil what's going to happen. For example this screenshot from Darksiders II: It's quite obvious that after you enter this room, it will be locked, and you have to fight a few waves of enemies that spawn out of nothing. When a room doesn't have doors, or openings in the ground near entrances you know for sure that there won't be a fight in the room. The same thing also happens in a lot of third person games which feature cover mechanics. As soon as you reach an area where you see a bunch of chest high walls you know for sure you're going to be attacked. (Usually by previous invisible enemies). It's not just more recent games. Doom 3 was also riddled with predictable elements, although not that visible as the above examples. Doom 3 quite often had the sequence of: shallow hallway, light breaks/goes off/..., enemy spawns behind you. At some point in the game I simply walked backwards through these hallways go kill the imp directly when it spawns. These repeating game elements really make the game predictable, and there for boring. It really doesn't have to be like that.
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Nintendo trengthens internal development studios
elmuerte replied to Don Jon's topic in Video Gaming
Never has a thread title be so cromulent in conveying a message. -
The Walking Dead also does that a bit. But it's rather weird, because what you see might in the preview might not even be what you will experience in the game. However, I am rather annoyed by the previews, because it will kind of steer my actions in the game because I have an idea what might come. I guess the previews worked while you had to wait a while for the episode to appear. But I'm playing it with all episodes available. So I have a fresh memory of the stuff in the preview.