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Everything posted by elmuerte
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What would be nice if in GTA4 if you could actually choose between becoming a criminal or not. And not that good/evil stuff like the starwars games.
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It's a fucked up rating system. You should watch the documentary This film is not rated. Mature content doesn't mean subjects are mature or whatever, it's just that it contains gore, sex, drug, rock 'n ... er... well you know... It's not about intelectual difficulty
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It looks impressive, and that's pretty much it. And I agree with others, a new city would have been nicer. Are we going to see a Vice City 2 after GTA4?
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Child in a (wo)man's body
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The Wii has better drinking games... so it's also for students
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Mario and Sonic team up for the first time in Video Game History?
elmuerte replied to BigJKO's topic in Video Gaming
I think Sonic is a better athlete than Mario. Well, except for hammer throwing and possibly swiming. -
I voted 3 because I don't have the money for new hardware and more important, I don't have the time any time soon. Adding to that the number of interesting games coming out makes it a bit depressing. It's a bit ironic, I am excited about gaming, but because I can't do it it kills my excitement.
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Not seen Terminator vs Robocop? Get the fuck in here
elmuerte replied to Thrik's topic in Idle Banter
Well.. the full part doesn't contain much more of it. The best thing is that this scene contains a joke refering to Arnolds start in the movie career, e.g. the "we can fix it". In his first movie: "Hercules in New York" they fixed his voice, because of Arnolds accent. Not that it made the movie any better -
Not seen Terminator vs Robocop? Get the fuck in here
elmuerte replied to Thrik's topic in Idle Banter
Between T1 and T2 John was born and tought by his mother about the Terminators (while traveling all over the place). Between T2 and T3 nothing really interested happened with John and his Mother because they thought the Terminators were stopped, or at least, this is how it was presented in the beginning of T3. Well, except the very brief period of this mother still being paranoid and stocking some more weapons. -
Not seen Terminator vs Robocop? Get the fuck in here
elmuerte replied to Thrik's topic in Idle Banter
Hmm.. it's between T2 and T3 ... I think the period between T1 and T2 is much more interesting. Because in that point everything is new for John and there's still a major thread. After T2 things should have actually been stopped. They are also planning a T4. If they do I seriously hope it's set in the period after Skynet took over. -
Not seen Terminator vs Robocop? Get the fuck in here
elmuerte replied to Thrik's topic in Idle Banter
for completeness you might want to watch it, but it's not where close to T1 or T2... it's just a normal action movie (the crane scene is awesome though) -
Not seen Terminator vs Robocop? Get the fuck in here
elmuerte replied to Thrik's topic in Idle Banter
And maybe a third one, why did Robocop win? The Terminator is much cooler. -
That's not true. It's just that gamedevelopers often choose to implement a simple action-response AI. For the main reason that this is easy to implement and easier to test. You will always have a set of scripted responses but it's in the power of combining the scripted responses to the final response. Just like animation blending is performed on skeletal animations. Anyway,... gamedevs now have a new possibility, instead of roling their own AI implementation they can license AI middleware. So I think in future games AI will really be better.
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Not seen Terminator vs Robocop? Get the fuck in here
elmuerte replied to Thrik's topic in Idle Banter
haha.. cool... nice ending of episode 1 I feel like watching Terminator again... or maybe Robocop. Maybe I should plan a Terminator + Robocop marathon. ps, http://www.robocoparchive.com/comics/rvst/episodes.htm -
well.. good luck trying to pull that off.. it's not like they are the only ones out there that are working on an MMO game.
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well, that's one of the problems of FPS mods, most of them want to be like Counter-Strike. Which is a bad move, everybody that likes Counter-Strike plays Counter-Strike. Those who don't want other (more fun ) gameplay.
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What about GameBryo? RenderWare is now EA property and no longer available for licensing. So RenderWare is dead as middleware. Well, except that support is included with that price and usually the licensed engine is more mature (e.g. more tested and what not) and maybe has better tool support (e.g. for 3d modeling apps and what not). And ofcourse there's the thing that you can start on the game right way without first building an engine from scratch.
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Well.. just imagine how those games would have been if they didn't license the technology. I think the bigger part of the "problem" is the focus, not the tools. WW2 shooter games were popular so everybody wanted to create a game like that. Pretty much every time when a mod is announced the first few things you'll see is renders of their weapons, often it has an MP5 and/or Desert Eagle. I do wonder whatever happened with all those half finished original mods. Some of them were released but never completed (for example MetaBall, a while ago they announced they would create MetaBall 2 using UE3 tech). But for example the mod Drawn to be alive, according to the moddb page they suffered from a knowledge drain (e.g. people being hired by companies). And I doubt that was the first time it happened with more original mods. Don't know about iD, but at Epic they expanded the company a lot after UT2004 where part of the company focuses on the engine development and the other part creating new games. Ofcourse the question is what their game creation part will do (well except for the past GoW and upcomming UT3). And UE3 is starting to become a very interesting pluggable box with a lot of additional supported middleware, not just physics but also trees/vegitation, AI, various modeling improvement thingies. The whole thing about component oriented development is finally reaching game engines. Ofcourse this raised the licensing costs. With previous engines (UE2, Doom3, ...) you still had to apply your own glue to get the other middleware working with your engine. So I think the whole engine licensing thing is finally reaching the level where the focus can actually be placed upon the gameplay. Ofcourse this changes nothing to the fact that the money often dictates the direction to take and finally the type of game that will be released. Anyway, if you look at Naked Sky (creators of RoboBlitz), they clearly licensed UE3 for the tech so that they could focus on the gameplay.
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I've fixed that wikipedia page, now we can claim again that Peter didn't have much to do with the early bullfrog games.
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But MobyGames and Underdogs (and a lot of other sites) don't agree with Wikipedia. They say Sean Cooper created syndicate.
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Kids do add to a believable game world. But kids are usually very well protected in games (e.g. you can't beat the hell out of them). Something like that always slips into the virtual world because of some retards (e.g. a certain guy called Thompson). I just hope that Fable 2's world is less restrictive, the paths in 1 were pretty small and stuff. It's one of the cool things from the TES games that you can pretty much go everywhere you like.
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Crush looks more puzzle oriented where paper mario is obviously more action oriented. I think I'll like both in a different way.
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And yet John Romero doesn't get the same kind of love