elmuerte

Phaedrus' Street Crew
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Everything posted by elmuerte

  1. New people: Read this, say hi.

    Well, only 15 more post to go. Although you cleverly avoided the "October 2007" join date restriction by registering later than that.
  2. Qucik question about java :)

    really? I know god used Perl to hack together the universe. But lisp might have been the better choice.
  3. Qucik question about java :)

    Jesus (or John as he usually calls himself) can't help you with Java
  4. yeah... it's like somebody opened a portal to new stuff
  5. Zero Punctuation

    ohh... seems like I missed out not watching all the credits
  6. Zero Punctuation

    Phantom Hourglass The humor was less good in this one, probably the worst episode so far. As for the review, a lot of good points. Luckily I haven't had much of the same experience, given that I only play the game for a few hours a week (still haven't completed it) and I haven't played any zelda game since ocarina of time.
  7. Interactive cruelty

    Depends on the How, When and Why. And it's also a number game, killing a few can add meaning. Killing a lot just keeps it shallow. And Manhunt 2 looks like very shallow killing. It's like the special moves in an average final fantasy game, they are great the first few times you see them. After that it's just an annoyance. Performing a slow kill as shown manhunt 2 is "fun" the first few times. But after you've seen enough various moves they will simply get in your way. Well.. that my POV anyway.
  8. Portal

    don't know, never finished the game, does it have crates with physics properties (like weight)? and can you only move them in a predetermined direction (i.e. not scripted)? anyway, my point being was that Half Life is incorrectly being credited as the game that introduced physics into the gameplay.
  9. Double Fine

    so from past history on denying rumors... there will be a psychonauts sequel... makes you wonder if there'll be a sequel to Brutal Legend.
  10. Interactive cruelty

    Except that owning a credit card isn't a normal thing in the rest of the world, besides, it's not that difficult to find your parent credit card. If kids can find their parent's gun collection they could also find their credit card.
  11. Portal

    that's after Unreal 1 and Half Life 1
  12. Portal

    well.. 3d game...
  13. Portal

    Unreal 1 also had moveable boxes (they would even float in the water (well, the wood boxes) and could be used to reach certain places by walking over them). But I think there's even an earlier example of non-stationary boxes
  14. Interactive cruelty

    I'm dead inside. This game must be boring as hell. Doing the same thing over and over and over again. The enormous amount of these "gruesome" killings degrades their "magic". I think censorship is simply wrong. Freedom of expression also means allowing things you don't agree on, or don't like ESRB/PEGI/... ratings are there for parental guidance. Not as something to be enforced. If stores want to use them to limit sales to minors then its their right to do so (well, actually it's age discrimination, but that ok for minors since only their parents can object to that stuff). But it shouldn't be enforced by law. It's not the government's duty to raise children, that what the parents are for. Why shouldn't young people play this game? Will it scar them for life? Will they become mass murderers?
  15. Lifemeter Comics!

    Adventures in Adventure is awesome
  16. Gametrailer's "Timeshift" Review is...

    didn't we cover that whole grading thingy extensively. anyway... I don't really like full motion reviews, specially not when crammed into 5 minutes.
  17. Rant: Getting The Short End

    Cheaper. Unless making it longer isn't done by padding tedious stuff
  18. Rant: Getting The Short End

    portal was too easy, not intrinsically short.
  19. Rant: Getting The Short End

    The key is not absolute length, but the unique length of a game. erm... in numbers. A short game: 1 2 3 4 5 A "longer" game: 1 1 2 2 2 3 3 3 The longer game is actually shorter (unique length being: 1 2 3) it just seems longer because it repeats stuff. And it's the repetitive stuff that makes people stop playing a game. Of course games don't usually repeat the same stuff directly, but it often goes like: 1 2 1 2 3 1 3 4 2 3 4 5 Of course this is only considering unique elements of a game, not the tediousness of the unique elements (which are often included in long movies). It's not a bad thing to repeat stuff, but it should only be small (optional) elements of the game. For example the main story line is: 1 2 3 4 5 and you inject two small repeating elements: 1 6 2 7 3 6 4 7 5
  20. Zero Punctuation

    A very very enjoyable episode.
  21. Compy emergency

    if it wasn't for the average scam/spam/cram ads ... "Fix Idle.dll" "Free Download" "Forget Your Password"
  22. Everyone was doing it

    Obviously they hire assholes for that.
  23. Everyone was doing it

    I think its earth radiation.
  24. Be Kind, Rewind

    I always rewind the DVDs I watch