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Everything posted by elmuerte
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Holy crap.... Idle Thumbs won in the category "Best pocast elmuerte listens to" We should do the "IdleThumbs Episode of the Year Awards" best episode best song best guest best seg best sound bite best redirect site best user letter best impression of peter molineux best game industry person talked about worst seg worst game discussed worst use of a brand name worst game industry person talked about flat out worst second best sound bite nobody listened to
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Was he in time? Or did he lose all progress?
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I'm just not a fan of quick time events
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hmm :/ still waiting for my copy to arrive, but this doesn't sound good
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now we need a spaff with sad face and 2 thumbs down and we've got the revised idlethumbs rating system
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Right after that some idiot turned on the LHC, even though they didn't finish the repairs yet, resulting in the creation of a black hole which will soon devour the Earth and everything on it.
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ahh... the internet... where you can find information about anyway being placed in sexual relation with something else. For example: man having sex with an umbrella sex, or .
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yeah, merry whatever-mas
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I like how idle thumbs is the 2nd result for "Rosy Rupee Land" on google
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It's still amazing how often games fail to properly save. It's not like it's that difficult. 1. Save to a temp file 2. Validate data being written (usually implied by the IO system) 3. Replace old file with the temp file Of course, quite some games also fail additionally a quick saving, i.e. use more than 1 quick save slot, at least 3 has my preference.
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now they can send in the swat team and work you over for buying a game in a different country
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Don't know about the other "realism" sim games. But for example Ship Simulator 2008 is actually a spin-off from a real simulator/instruction thingy. The company behind it usually makes "serious games" and simulators: http://www.vstep.nl/
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Only if you reply with an address.
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I don't care as much about resale value, I've only sold a single game I bought ever (Dreamfall). What I do care about is replay value. And DRM, specially the recently popular online activated variants, make replaying games in the future more difficult. Of course that stuff isn't a reason to "pirate" or even download an illegal copy. The only reason I have for downloading an illegal copy is that I want to demo the game before I buy it.
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Adventure games are dead? Why didn't anyone tell the companies who are still creating adventure games.
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Properly showing the passing of time is, apparently, a difficult thing to do. For example when I watched the LOTR movies I didn't get the feeling that their journey took a bunch of years. but... games... A lot of games don't contain much indication of time, except for the passing of days. But it does not happen often that the story gives an indication that days, months or even years have passed since the beginning of the game. I know of a few games that fail in making clear that a lot of time has passed. Fable. Ignoring the first part where you are a child and then you are instantly a grown man. That part was made quite clear. But from the start of being a grown man to the end of the game, quite some years pass. But that's not clear at all, or at least, not to me. Only after taking off my armor I noticed my character aged a lot. Usually I switched armor without taking it off first. At some point my characters had greyish hair. And then it struck me that years have gone by, instead of a few weeks. Fahrenheit. This game also contains a major distortion in time. At some point in the game a few years pass instantly. It is made clear during a conversation with a character you spoke to like 10 minutes ago (real world time). Currently I'm playing Rise of the Argonauts. And it also fails miserably in indicating the passing of time. Traveling by boat takes a lot of time. And in the original story of Jason and the Argonauts it's know that the whole voyage took quite some years. This is also hinted early in the game (that the voyage will take quite some time). But in the game when you travel from island to island, it is just a loading screen. and during the normal character conversations it all seems like they only have met yesterday. Instead of being bunked onto a ship for 30 days. I was only reminded that it was quite some time ago that the voyage started during a small conversation with Hercules (who was with me from the start). In most games the whole story takes place in a more or less linear time span, without major holes. So in that case you wouldn't notice the passing of time much (or at all). But I can't recall any game that properly indicated how fast the time was passing, or how much time passed since a certain point without getting the feeling it sneaked up to you. Of course the boy -> man transformations are used often and clearly visible, but after that...
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According to this post from a S2 Games employee, it was Valve who set the prices.
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Idle Thumbs 10: The Ballad of John Riccitiello
elmuerte replied to Chris's topic in Idle Thumbs Episodes & Streams
http://www.vigivigivigi.com http://www.explode-mode.com http://www.strategychocolate.biz http://www.goty.cx http://www.benchguys.net/ (although that one existed before the episodes) -
Idle Thumbs 10: The Ballad of John Riccitiello
elmuerte replied to Chris's topic in Idle Thumbs Episodes & Streams
I tested it with MSIE7 and Firefox 3. And just tested it with Chrome, which had an issue (it discarded the visibility of the elements), but I fixed it. And it looks like, according to your description, that safari had the same issue. So it should be fixed now. However, the quality of the animation in Chrome was quite terrible. Apparently Chrome can not render fonts well with an opacity < 1. Safari appears to perform well now. -
Idle Thumbs 10: The Ballad of John Riccitiello
elmuerte replied to Chris's topic in Idle Thumbs Episodes & Streams
Finally!!.... It's finished. behold, it will blow you away: http://www.idleballad.com/ -
Apparently yahtzee and some of his friends scrabble and boggle (not their real nicks) have a TV show (live action): http://www.gamedamage.net/ It's like idle thumbs episodes with guns... erm.. video
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Idle Thumbs 10: The Ballad of John Riccitiello
elmuerte replied to Chris's topic in Idle Thumbs Episodes & Streams
ugh... my new website is taking a shit load of time to make. I think I'm half done, already worked for two days on it. Anyway, it's going to be awesome. erm.. I mean, it will blow your mind -
Every game trailer looks like crap since I saw the Limbo of the Lost ending credits song thingy