elmuerte

Phaedrus' Street Crew
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Everything posted by elmuerte

  1. Yeah. Besides, it's "the Netherlands"
  2. (IGN.com)

    "It's going to be 4D" - Chris Remo
  3. LEGO Whatever

    There is also an LEGO UT3 map
  4. Movie/TV recommendations

    Crank was fucking great. I always like action packed movies with witty humor (unless it's toned down to get a lower rating to sell more tickets (looking at you Die Hard 4) ).
  5. this review so wants me to buy RE5 and blow it up in daylight of course with my bros while covering behind a turret
  6. I know, however it does often feel that menus get more attention on an artistic level than on a functional level. Which is quite a shame. Interesting to note, there were quite a lot of vocal people complaining about the UI of UT3. Usually complaining about minor issues, for example: not enough "advanced" graphic settings exposed through the menu. I thing I've often said was: "the less time you spend in the menu of the game, the better it is." However, a "start game" adds menu time. Wasn't talking about xbox360 in specific, but more in general. I don't have an xbox360 so I don't know how it all feels like. But do you really need a "start game" screen, can't you simply place the partially disabled menu at the place where the blade pops up? For example in fallout 3 on the PC some of the menu items will be disabled when you log out from your xbl gfw thingy. Funny thing is that it will pop-under a notice that you can't use those options because you are not logged in. Anyway, that behavior sounds much better that the "start game" screen. Also, when you're not logged in, can you exit the start game screen? If so, then what do you get? If not, then how do you exit the game. Isn't the normal menu good enough for that?
  7. That all sounds logical. But you haven't convinced me that it's the best approach to solve these (self imposed) issues. A context sensitive menu screen sounds much better than a "press start" screen. When you're already completely logged in, then there's is absolutely no reason to show this "press start" screen. Also, the "press start" screen sounds like a terrible place for a welcome lobby/account management.
  8. So... second time Jake died, how many [lives] does he have left? About the game start menu. What I really hate (besides unskippable intro movies) are the title screens with "press start". It slows me down even more to get into the game. PC games didn't have them, but in the last few years they introduced them to the PC (there is no "start" button ffs), usually this is the case with games that are also on the console. As for data collecting. I am one of those guy that doesn't like that stuff. I know it can be very valuable information. But I don't like information about me and.or my behavior being recorder without my permission. Make that stuff optional. Also allow people to comment on the session data, because it would be very useful for the dev to know if I was seriously trying to play the game, or just mess around with it. For example in Assassin's Creed it did mess around with the whole running through the city, just for the heck of it. ps, I'm actually shocked that you didn't ask that website to say "The Wizard"
  9. A Prince of Persia?

    That would explain why they released the PC version without any anti-P "protection" (i.e. no dvd check, no activation, no DRM what so ever). If P was such a big issue, then why would they event release "Pirate of Pirates" on the "Pirate Console"
  10. A Prince of Persia?

    Well, looks like Ubisoft couldn't find a proper excuse for not releasing the DLC for the pc: http://news.bigdownload.com/2009/02/02/ubisoft-no-prince-of-persia-pc-dlc-for-you Could be just me, but isn't any reason a business gives for doing X a business reason?
  11. Obligatory comical YouTube thread

    That movie was dubbed "Ninja Cat" here's the followup: Ninja Cat 2 (note: turn on your speakers for the best experience) And for those who don't know
  12. The last game you played

    Oblivion with guns (PC) It's a damn ugly world (duh). So far I like it. Unlike with the elder scrolls games you can only be one person here. I mean, it's not like you can completely stray away from your initial question, you're not given any to begin with. Sure the "find your dad" quest, but it's nothing like "you've got to save the king from the ghosts haunting him". The chat interface isn't very good, and the lack of item descriptions is also annoying. Apparently I have some kind of stealth thingy, which I can enable. But no info about how long it lasts, or how I can disable it. The VATS thing could also use a tune up, it's simply unnecessarily slow.
  13. A Prince of Persia?

    depends, will it come to the PC?
  14. New people: Read this, say hi.

    woohoo... I moved up in the rules list
  15. New people: Read this, say hi.

    No, you're not! Now go away
  16. "Chris Remo sucks cock" - Slashdot

    Don't agree, just like the rest of the internet, it's filled with people from the internet. But there are also a lot of intelligent and/or people. People like me It could be much worse, it could be like youtube, digg, etc.
  17. "Chris Remo sucks cock" - Slashdot

    Chris was asking for it for talking about Far Cry 2 again
  18. LEGO Whatever

    What we need is a LEGO IdleThumbs
  19. New people: Read this, say hi.

    just to be safe use one of these: http://listofdomainnamespointingtoidlethumbsdotnet.info/ (still a bit outdated)
  20. Great Gaming Quotes

    ooh... Serious Sam, must play that game again (the first two of course, not SS2).
  21. Linux insights, plz

    distrowatch is a flawed popularity contest. I'd go for Ubuntu for workstations.
  22. LEGO Whatever

    LEGO Star Wars the original trilogy was good. But LEGO India Jones did wasn't as good, the controls were not as good. And it did contain quite some segments where you simply died over and over again. For example in the level with the motor chase scene. Or in some cases where you are simply constantly falling of a cliff, very annoying. The star wars version didn't have much of that.
  23. LEGO and the four types of player/creators

    I don't get that indication from the last paragraph. But if that was the indeed the point, then disregard my comment on that.
  24. LEGO and the four types of player/creators

    Want I meant to say is that designers should try to force a certain creator type, or at least, not focus on a single type. If you include the bare minimum building blocks which each type needs, then you don't put a strict limit on the possibilities. Of course you could focus a bit more on certain creator type. For example, a game without forces (like gravity, explosions, or a simple "prod") limits the destruction a lot. My point is that you never know how things will be used, so you shouldn't enforce artificial limitations. If you shift this point to object oriented programming: avoid making class members and methods private.
  25. 6 episodes with no song :/ The internet wants a song. I liked the few sections about game mechanics in general, rather than specific parts in games. I think you should talk more about that in the next episodes. (except the whole story telling stuff, because that has been discussed to death). Talking about ellipsis, you do use them a lot in your podcasts