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Everything posted by elmuerte
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Ok, I found a good image to use as background: http://it.will.blow.you.away.igndotcom.info (or simply http://igndotcom.info)
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stuff like that, but not created by ign.com but by somebody who wouldn't object at all
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We've now got a new weapon: http://it.will.blow.you.away.igndotcom.info (or simply http://igndotcom.info) I'm only missing one of this enormous background banner images
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did you get any reaction on your email?
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two can play that game "I actually made up this game" - ign.com
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I'm sure the cake was a lie.
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New "old-school" LucasArts game announced tomorrow
elmuerte replied to toblix's topic in Video Gaming
I would assume he just s(h)at on it -
I was always under the impression that my keyboard didn't have enough buttons to play flight sims. That's why I use ESDF instead of WASD D-pad is great if you have movement only gameplay. But when you also need to aim you can't afford to waste fingers, which is what a gamepad does, which is partially caused by the D-pad design. Also, the WASD set up gives better control of the directions, which is why a lot of games switched to the analog stick for movement. If there's one thing I can't stand, it's playing a game that really needs an analog stick on a D-pad (like Mario64 on the NDS, or GTA on the NDS), it's just terrible.
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New "old-school" LucasArts game announced tomorrow
elmuerte replied to toblix's topic in Video Gaming
Thar be pixels, matey? -
For western RPG systems I expect to have say on how the character develops. And I didn't get that feeling at all in Mass Effect, I got the feeling that who my characters would be was already set in stone. Mass Effect had just as much character development as, for example, the Jedi Knight games had. Mass Effect felt more like an action/adventure game. Or, maybe BioWare did such a good job that the RPG stuff was so streamlined that it felt like predetermined by the way I played it. Isn't the same thing true for consoles in general? i.e. the input device that is shipped with the system is the main input device. What I do find more troubling these days is that more and more game explicitly breaking gamepad support by hardwiring it to the xbox360 gamepad (which doesn't conform to the existing gamepad/joystick signals). I don't recall which game I wanted to play with my gamepad but couldn't get it to work because the game only accepted the xbox360 gamepad inputs. I could assign buttons and all, but the D-pad or analog sticks were simply ignored, because the xbox360 controller does that differently. An other shame was the dropping of proper steering wheel and paddles support in race games. The last racing game I tried to play just would play nice with my steering wheel, I couldn't tune it at all (I think it was Need for speed most wanted). And the problem with steering wheels and paddles is that tuning the input is quite vital. You mean this: http://static.mmoabc.com/www/web/2007/11/21/1195629674764.jpg
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I was actually thinking more of wRPGs like Baldur's Gate, Fallout, Icewind Dale, Ultima, etc. And apparently conveniently forgot the more simplified games like Fable. And apparently Oblivion did well on consoles too (right?). @zomboid : I wouldn't qualify Mass Effect as an RPG.
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Did I forget that in mt lengthy post? Yes, I agree that consoles are becoming more like "limited" PCs (limited as in that you can only do different 100 things with it rather than 1 million). In fact, the PS3 and XBox360 almost have more functionality than some of the first personal computers. I'm assuming you mean jRPGs? Because I don't see any of the west-style RPGs working well on consoles.
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Duke doesn't want you do steal mobygames' bandwith
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There is so much more to do on PCs, like adventure, action/adventure, racing, turn based strategy, platform games, etc. Pretty much any genre on the consoles can also be played on the PC. The same is mostly true vice versa (specially with the current generation of consoles). So I don't get you conclusion from that perspective. Can be done on PCs. Can also be done with PC games, I've done it quite a few times (doesn't work well in case of games that require fast mouse reations). The biggest working screen is my monitor, but considering I'm not more than 1m away from it it doesn't need to me ginormous. What simplicity? How much you have to hook up to get the hardware working initially? Not much different from the PS3 vs XBox360 crowd. It's just a bit of fanboism. But games are way more expensive, also, a TV isn't free either. Not everybody owns a TV. (see "c)" for more comments). None of my PCs ever ROR'ed; and amazingly MS managed to prevent BSOD from being something you would see more than once a year. Never had that to be honest. I've bought 3 workstations in the last 10 years, and they were all below high-end (still quite high-end). But then again, I do more than just play an occasional game, and email, and browse the web. So I do want some better hardware. But yes, decent hardware is more expensive than a console, and ages faster because game devs don't target a single configuration for 5 years. If you don't upgrade your hardware and/org OS then you will still be able to play those old games. And in the last few years a lot of progress has been made in virtualization. You can run almost every DOS and Windows (DirectX 9 or earlier) quite well (with an exception for 3Dfx games, which need quite some fidling with a wrapper library). I don't follow that one. How is Steam something console like? Before Steam we had things like (now defunct) MPlayer. Sure, it didn't have an online store, but it did have a general place for game management and online services. I'm mostly a PC gamer because I don't own a console (with the exception of a NDS). But I have clocked a bunch of hours of consoles through rental and friends. One of the more interesting features of consoles is the hot seat functionality a lot of games have. There aren't simply a lot of PC games with a feature like that. And it's usually not easy to manage that (unless you have (a) gamepad(s)). But with broadband internet, and VoIP functionality you can get close to hot seat functionality (i.e. having fun in games with friends like sitting next to each other)
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Bah humbug... There is no such thing as system-specific game genres, it's bullshit.
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Looks like he changed the company name from "The Edge Interactive Media Inc." to "EDGE Games Inc" http://www.ipo.gov.uk/t-find-adp?propnum=0743484001 http://www.ipo.gov.uk/t-find-adp?propnum=0950413001 Some more US trademarks off "EDGE Games Inc": - SCIENCE FUSION (reg:3381826) January 10, 2006 - T-BONE (reg:3259345) (it bones Ts?) July 15, 2005 - WINDOJO (reg:3248467) July 15, 2005 - COLLECTROCOIN (reg:3277026) April 25, 2006 - ELECTROCOIN (reg:3266065) July 15, 2005 - ELEMONTALS (reg:3257040) July 15, 2005 - SCIENAUTS (reg:3245501) July 15, 2005 and that's just the trademarks that are still alive, there are also dead ones like: TOP DICE, MASTER OSCIE, SCIELATE, SCIEMATE, PERIODIC TABLE OF THE ELEMON, SCIENATE, PHOTO FINISH RACING The Us trademark registrations of "The Edge Interactive Media Inc." also contain some interesting dead entries: MASTERS OF THE GAME, LEADING EDGE, CUTTING EDGE, SOUL EDGE
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1 point per page?
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Starting from Vista there is a "Saved Games" user directory. And I think it's meant for savegames, but it might also be a place for saving games. Microsoft never got the hang of organization of files and stuff. For example the start menu is a mess. Why are programs under: "Start -> Programs -> [develop name] -> [application name] -> [application name]" or "Start -> Programs -> [developer + application name] -> [application name]" For example, why isn't firefox under: "Start -> Internet -> Firefox" (as it is on most GNU\Linux distributions). And starting from Vista, why should games be in "Start -> Programs -> Games -> Game Explorer => click... wait for window to open and to populate the games -> [Game name]" Ever since Windows 98 I've placed my games in "Start -> Games -> ...", and I still do in Vista.
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but unlike Tim Langdell, Mike isn't on the board of IGDA anymore, and he's not pulling shit out of his about having worked on 200 games in the last 30 years. Speaking of Edge, I wonder if "David Howell Evans" is also a creation of Tim Langdell
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that looks insanely twisted any release date yet?
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Oh that, I think most of that was blown out of proportions. But the part about hiring people who are having marital difficulties is completely new to me, and actually sounds quite ridiculous to me.
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Call of Duty: Modern Warfare 2 comes with a little [big] surprise
elmuerte replied to Coldkill's topic in Video Gaming
If it only was stuff related to the game. Artbooks, soundtracks, cloth maps, comic books, action figures, etc. that's all without bounds. But this is just a generic night vision thingy with a sticker on it... -
what Mike Capps thing?
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The Idle Thumbs Downloadable Content Thread
elmuerte replied to Chris's topic in Idle Thumbs Episodes & Streams
eew... gross... a picture of Jake's internals. -
Idle Thumbs 34: The First Age of Extreme
elmuerte replied to Jake's topic in Idle Thumbs Episodes & Streams
Months?! As in, you played less than an hour a day? There are a bunch of games which are brutal to finish, specially in the old days there were a lot of them. These days it's not difficulty that prevents people from finishing the game, but more often it's tediousness.