-
Content count
8716 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by elmuerte
-
yeah, figured that out half way through Indigo "get ready" Fahrenheit.
-
Challenge/response using a one time pad. (and an account number + PIN)
-
I just love how they can create a payment system around 16 magic digits.
-
GDC 2010! The Idle Thumbs Conf Grenade 2010: Phaedrus 2010
elmuerte replied to Jake's topic in Idle Thumbs Episodes & Streams
looking forward to Phaedrus 2: Takedown -
I hope it's an in-game wristwatch.
-
Horror/Classic Lit Mash-Ups Are Driving Me Insane!
elmuerte replied to Wesley Thomas's topic in Idle Banter
I wonder where they got that idea -
I tried the demo... it feels like nothing else but button mashing and QTEs.
-
that's just ridiculous
-
I also have the feeling there was more mystery in ME1, you didn't really know what you were up against, and more and more became clear while you went ahead. While in ME1 it was quite clear, go to mass effect relay #4 and stop the collectors. Sure, you got to know more about the collectors, but that was actually quite irrelevant.
-
luVjkTEIoJc WyfhzqhJNbg
-
GDC 2010! The Idle Thumbs Conf Grenade 2010: Phaedrus 2010
elmuerte replied to Jake's topic in Idle Thumbs Episodes & Streams
Great blast. Is it just me, or did it sound like Famous felt rather awkward at some times. The fallout 3 wig part cracked me up. "It keeps my head warm" -
That should have been: EA Presents: Roald Dahl's The BFG9000
-
The april issue of GameInfarcer. Hints couldn't be more obvious.
-
EA Presents: D.J. Hero: MC Beth
-
Just finished it. And like others I'm quite a bit disappointed with it. The game itself, but also the isolated levels are just way to linear with some backtracking (and finding new enemies). Pretty much everything in the world has significant to the story. There are hardly any audio logs concerning different topic as it was the case in Bioshock 1. Every level is pretty much the same thing, walk to A, then to B, go to C, then back to B to go to D and E (to get a 'key'), return to A to continue to the next level. Kill a big daddy for a little sister. Harvest adam 2 times (right after you plugged the room with all the traps you have), repeat 2 or 3 times, and then kill a big sister. Hardly any interesting puzzles, the brown legs, red face, blue arms, yellow eyes was probably the most interesting puzzle. I also like the small "transportation plasmid" section. The should have done some more interesting things with underwater big daddy action, rather than just walking from A to B an maybe pick up some stuff along the way.
-
Don't bother mining every planet. There are way more resources than you'll ever need. Just mine planets when you need the resources. After I while I just checked planets for anomalies, and didn't bother to mine. I had plenty of resources left.
-
he says that about every game they make
-
wait.. doh... never mind... I misread Brittany
-
A French study done in the UK? That sounds weird.
-
not much of a surprise, it's molineux after-all
-
wait what? they still make final fantasy games? I thought they were all movies
-
I use twirssi, twitdroid on my android, and sometimes tweetdeck on my iphøne