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Everything posted by elmuerte
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The Idle Thumbs Podcast Episode 6: Shoveling Your Hat and Crow
elmuerte replied to Jake's topic in Idle Thumbs Episodes & Streams
it doesn;t work -
Zombie Driver By: Zombie Driver Available: $10 from various places (windows) - currently on sale for $5 Synopsis: You're a driver who has to complete various tasks, usually involving rescuing people from various places or clearing an area from zombies. You drive in a selection of cars, and can pickup weapons along the way to defend yourself from the zombies. There is also a endless survival mode. More: http://www.zombiedriver.com
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I wasn't being sarcastic. The game really is slow, you make a few moves, and then you have to wait hours up to a day, before you can do anything else. And the things you can do are not really much more than move you ships to a selected star system, and spend money the 3 resources or ships. (or in a later stage you can "trade" science by spending a small fee, but I'm not sure how that works.) Anyway, to me it feels a lot like an internet version of chess-by-mail. If it was more like "Star Reach" I probably would have liked it.
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Roger Ebert rehashes old debate even indie hipsters are tired of
elmuerte replied to Forbin's topic in Video Gaming
Don't books, poetry, music and movies also have rules? Am I not supposed to read/listen/see it from begin to end, and not jumping to various places? Also, don't movies and books have an outcome? It's quite easy to dismiss a medium because it has certain features others don't. You could easily dismiss movies form being art when compared to books because it has sound and pictures. Also, isn't here "classic art" that is interactive. For example, a sculpture is quite interactive because I can view it from the angle I choose. -
You can always pretend you need one identified.
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Did it star Christopher Lloyd? Was it called Toonstruck?
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Yeah, I don't think this game is for me. It' just slow... and boring.
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Roger Ebert rehashes old debate even indie hipsters are tired of
elmuerte replied to Forbin's topic in Video Gaming
Ok. But you said.... Ah... so he is stupid. -
ok... so... Poltergiest 4: Jail time
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Roger Ebert rehashes old debate even indie hipsters are tired of
elmuerte replied to Forbin's topic in Video Gaming
*yawn* I still think the whole "Art" discussion is bullshit. I have yet to be convinced that this is art. -
The Idle Thumbs Podcast Episode 6: Shoveling Your Hat and Crow
elmuerte replied to Jake's topic in Idle Thumbs Episodes & Streams
I don't know what, but I simply had to imagine Duke responding: "Come get some!" -
Why are so many people freaked out by that?! what's wrong with people. btw, that guy would do well in movies, he doesn't even need make up I'm thinking poltergeist
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wow... this game is intense... I just captured 2 stars, and could build some additional economy and industry...
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ok, so I clicked some dots... and now I have to wait
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I know it's gratis, but it requires a google account.
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I'm not convinced that this game deserves my time. Is it just pointing dots to an other place?
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It's like Risk? Then I'm not interested.
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The Idle Thumbs Podcast Episode 6: Shoveling Your Hat and Crow
elmuerte replied to Jake's topic in Idle Thumbs Episodes & Streams
There's the Famous Vanaman reality soap on YouTubeTV. -
The Idle Thumbs Podcast Episode 6: Shoveling Your Hat and Crow
elmuerte replied to Jake's topic in Idle Thumbs Episodes & Streams
You should also follow IdleThumbsNews and IdleNewsThumbs -
The Idle Thumbs Podcast Episode 6: Shoveling Your Hat and Crow
elmuerte replied to Jake's topic in Idle Thumbs Episodes & Streams
zomg... another one, it's almost weekly time to download it and annoy my coworkers with constant snickering. -
Cyan? No, we need Teal. And Orange. Can't go wrong with Teal and Orange.
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Most disgusting thing I've ever done is watching Uwe Boll's movies.
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Common misconception. PhysX is not a driver. What you installed was the physics middleware runtime of PhysX. PhysX is a modular physics middleware that allows different computation backends. On the PC you have a (pure CPU) software backend (the default) and a CUDA/OpenCL backend which uses the nVidia GPGPU (i.e. hardware acceleration). Games that use PhysX always use physx, even if you don't have hardware acceleration. These games often have an option to enable even more physics simulation when you have the ability for hardware acceleration. Every feature of PhysX works with any computation backend, it's just that the pure CPU software implementation is seriously slow for various tasks.
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More like Shifty-eyes Thompson.