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Everything posted by elmuerte
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By Size Zombie 5 Cow Studio: http://www.rockpapershotgun.com/2011/07/19/exclusive-size-fives-new-game-the-swindle/
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is it just me, or is that QR code added by somebody else? You should replace it with this QR code:
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I rarely ever have more than 10 tabs. People with more than 10 tabs open, regularly, are bat shit insane.
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Played a bit of Hawken Alpha 2 today. It only has an alpha map, so I couldn't enjoy the awesome LD you see in various movies. Anyway, the movement of the mech is great, it really feels heavy (this would be awesome with a VR helmet). The gameplay, well.. it's the usual deathmatch and domination. But I do fear that this F2P game will be pay-to-win. You have to spend points to get better equipment, and I'm pretty sure they will sell points for real money.
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Ctrl+Alt+T : Close all Toblix'
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Obligatory Comical YouTube Thread II: The Fall of YouTube
elmuerte replied to pabosher's topic in Idle Banter
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Ctrl+Shift+N will reopen the closed window with all its tabs in Firefox
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I sometimes use a secondary window to put on my secondary monitor to view movies fullscreen. Stupid Flash (and alike) don't have a multimonitor feature :/ I rarely close the secondary window later that the primary window. So, I don't have the problem.
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Idle Thumbs 76: The Three Antidotes
elmuerte replied to Sean's topic in Idle Thumbs Episodes & Streams
Schools shouldn't churn out programmers. Learning to write code is easy. Being able to write proper code is way more difficult. Being able to properly develop software is very difficult. You cannot teach people to be good programmers. It takes time and investment from the wanna be programmer. Most good programmers were initially self thought, and eventually moved on to education in the computer science/programming field/direction. So yeah, it is difficult to find good programmers. They especially make it difficult to find them when you're not willing to pay for them. Why would you offer a good payment for a good programmer, because anyone could learn to program. Right? That appears to be the train of thought. But there's the essential problem. Developing software is as much about programming as surgery is about being able to wield a scalpel and sow flesh. "Butchers" are easy to come by, but companies want surgeons for butcher salaries. I'm not suggesting you shouldn't hire directly out of college. Because college has nothing to do with it, it's was just the formal education. The person might have had a lot of informal education. So you could get a "fresh" good programmer. Programming tests a lot of companies perform during hiring rounds are bullshit. They can help to disqualify the poor programmers. But it doesn't help you in finding good programmers. Most programming tests are simply, tedious, questions that usually have a good/false result. It's not interesting to know if a programmer can write a quicksort, or some other algorithmic problem. Proper questions should be a vague problem that has to be solved where there is no good or false answer. Its about the path the programmer takes to solve this problem. Because eventually it is a team that develops the software. The team will probably have a member that could optimize/re-engineer the shitty algorithm when it is needed. But if you problem solution is shit to begin with you cannot fix that easily. The state of code bases is a different story. There are many factors that are the cause of this. Most prominently, half way through building your skyscraper they're requesting redesigns. But it's a bit useless to talk about this. Much has been written about this subject and also a long time ago (for example: The Mythical Man-Month 37 years years ago) and little has been done about it. -
damn it... I can't play this game for just a short while. I start off to play it for like 30 minutes, about 20 minutes in I think to myself, "Ok, I just clear this part and them I stop". And before I know it, I've been played for an hour. Yeah, looks like it. Torchlight 1 was more like D1 when you just went deeper and deeper, where T2 is like D2 where you have "hub" plains with multiple dungeons with only a few levels. It wouldn't be as bad if they added more variation, but it's pretty much always the same formula for the dungeoon and hub plains. btw, does anyone know if those plains are also randomly generated?
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This's just in! In Half Life 3 you will play as the daughter of Gordon Freeman, called "Issenta". Together with your buddy Holly you will try to free the Freeman from captivity of the aliens.
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Don't get too attached to items.
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Little Big Adventure, Principal Island, Lupin Burg. "go clobber a clone" was what she wanted. English not being my primary language it took me a while to figure out what clobbering meant.
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they said they were going to open source the tech, so probably not unity
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So far the documentary has been quite light on the content of the game, you only get some teasers once in a while. It's mostly about the creation process itself. The most recent episode gave some teasers, and I have absolutely no idea where this game is going. I think they (2Player and DF) keep the game content very low in the documentary on purpose.
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Maybe it's time the devs start to work on improving the other parts of the game which are not sounds and graphics. The virtual world "we" live in is still one gigantic static mesh. And I don't mean physics, but more interactivity, but also, background activity. There's rarely anything happening in games except the things you do.
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The random dungeon creator is much better. So far I've only encountered 1 repeating segment. There rest had enough variation.
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I'm loving this. It's so much awesome, and offers so much learning material for indies,
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-- ign.com
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I'm me, but I don't know if I would enjoy coop.
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Got the keys to my own home today. The walls new a new layer of paint, but other than that there's not much that needs work. There are a few things I want to change in the near future. Anyway, this weekend I'll be busy preparing for the move I'm going to do next weekend. Still need to do a low of packing and dismantling. Not looking forward to this.
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Good. Now I just have to wait for it to be delivered at work, so I can pick it up after my vacation
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I was just going to create my character and then stop to eat dinner. 1.5 hours later I decided I really should have dinner.
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20:27 < yoyomabones> strange, just got an email from work telling me to pack my bags for a transfer to Iraq 20:29 < yoyomabones> ok just arrive at my new job in Iraq 20:32 < yoyomabones> oh cool, more people are arriving as I speak 20:32 < yoyomabones> seems like we have a pretty strong research group here, looking forward to starting my research 20:36 < yoyomabones> Civiltwilight: research takes time, please be patient 20:36 < yoyomabones> cool about to get my first research project 20:36 < yoyomabones> hoping for something dangerous 20:37 < yoyomabones> sweeeet 20:37 < yoyomabones> good news guys, its lazers 20:37 < yoyomabones> L.A.S.E.Rs 20:38 < yoyomabones> thanks, I got a couple of publications out of it too 20:38 < yoyomabones> going to speak at a conference next week 20:39 < yoyomabones> my main contribution was designing the trigger and cooling system 20:42 < yoyomabones> wow everything just went crazy here, red alert 20:42 < yoyomabones> we have soldiers here? I thought this was just a research base 20:45 < yoyomabones> great news, heard our lasers are getting their first field run today 20:46 < yoyomabones> looking forward to hearing how they perform 20:46 < yoyomabones> I have some ideas for improving the range and firing rate 20:52 < yoyomabones> one of my notebooks has definitely gone missing 20:52 < yoyomabones> I suspect Jenkins. 20:52 < yoyomabones> can't believe they hired him, he's such a hack 20:54 < yoyomabones> I overheard him pitching an idea for using liquid helium instead of nitrogen to cool the laser rifles we're developing 20:54 < yoyomabones> that was my idea! 21:00 < yoyomabones> was thinking today about my first patent http://bit.ly/QP0S6l 21:01 < yoyomabones> none of us ever dreamed we'd get to implement some of our ideas in the real world 21:03 < yoyomabones> ok opening the envelope now 21:04 < yoyomabones> first report from the field 21:04 < yoyomabones> 'COMPLETE SUCCESS, ALIEN DESTROYED WITH 2 SHOTS' 21:04 < yoyomabones> yes! 21:04 < yoyomabones> gonna be a sick party tonight! 21:06 < yoyomabones> oh I guess there's no party after all 21:07 < yoyomabones> turns out there was an injury in the field 21:07 < yoyomabones> apparently he's ok though and expected to make a full recovery 21:08 < yoyomabones> they've sent him to the local hospital apparently 21:08 < yoyomabones> Oh no it was Carl, I think I met him on my first day here 21:08 < yoyomabones> actually he was kind of a jerk 21:13 < yoyomabones> hang on, did that report say 'alien'? 21:14 < yoyomabones> we are not alone. 21:21 < yoyomabones> had a terrible sleep last night, so much noise from the construction site next door 21:22 < yoyomabones> don't think I'll be very productive today 21:23 < yoyomabones> why would they build right next to our living quarters? 21:29 < yoyomabones> elerium, the fabled element of fools and cranks 21:29 < yoyomabones> doesn't exist 21:30 < yoyomabones> the idea that there could be elements "between" the boxes of the periodic table?? give me a break 21:34 < yoyomabones> sounds like the ship just got back from the mission 21:34 < yoyomabones> let's see if they got anything interesting 21:34 < yoyomabones> here comes the sweet sweet loot 21:35 < yoyomabones> the boss just gave a speech to the whole research team 21:35 < yoyomabones> seems like a decent guy, J.P. is his name 21:36 < yoyomabones> not sure who those two shadowy guys in sunglasses and trenchcoats were behind him 21:39 < yoyomabones> saw my first alien today. They're so... small. Cold and clammy skin, similar to a sting-ray. 21:39 < yoyomabones> can't wait until the containment facility is complete 21:42 < yoyomabones> received my first sample of the unidentified element from the alien spacecraft today 21:42 < yoyomabones> it's incredibly dense, I estimate an atomic number of 115 or 116 21:43 < yoyomabones> but how can that be stable? according to nuclear physics it should have a half-life of several microseconds at most! 21:47 < yoyomabones> oh no, the elerium wasn't as stable as we expected, there's been a horrible accident and the lab has caught fire! 21:47 < yoyomabones> AARRGGH MY ARM IS ON FIRE 21:48 < yoyomabones> SEND HELP, I'M COMPLETELY ON FIRE!!! 21:48 < yoyomabones> <session ends>