elmuerte

Phaedrus' Street Crew
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Everything posted by elmuerte

  1. Games giveaway

    Because of Richard Hofmeier's awesome gesture at GDC I bought 3 copies of Cart Life, and I'm giving away 2 to the first regular1 thumbs visitors that step up to claim one. PM me to claim one. 1 regular being: >10 post and 2 months registration edit: all gone
  2. General Video Game Deals Thread

    The Maw is quite fun
  3. BioShock Infinite

    That was with mouse acceleration off. When turned on I at least have some accuracy. Anyway, RPS has some useful tips
  4. SimCity: The City Simulator

    that's one hell of a commute
  5. BioShock Infinite

    I played it for 2 hours yeasterday. I actually just wanted to install it, see the intro and then go to sleep (because I was tired as shit). I don't get the plasmids in this bioshock, why do they even exist? Or the handy man for that matter, I saw one during the non combat intro, but he feels out of place. It's a worker that it not really needed anymore? Mouse sensitivity sucks on the PC. I can select between slow as hell, just a bit too fast, and various degrees of faster than "a bit too fast".
  6. BioShock Infinite

    I also picked ball 77 and I murdered a bunch of people. I hope they have enough of them to keep these islands floating because I'm planning to murder even more people. And what's up with lighthouses?
  7. BioShock Infinite

    17.348 gigabytes of skyshock
  8. BioShock Infinite

    I have 3 DVDs for the PC version (btw, for people looking where to redeem their music, the url is wrong, it's at /soundtrack rather than /music _
  9. BioShock Infinite

    My plastic crap arrived today. It's actually quite a nice statue, much better quality than usual. Sadly the music is not available for download yet :/
  10. Transistor

    but are they green, and soilent?
  11. Broken Age - Double Fine Adventure!

    I voted for "None of the Above". Sadly it didn't win.
  12. Broken Age - Double Fine Adventure!

    the website is so not working right no
  13. Recently completed video games

    A New Beginning A short graphic adventure game. It was ok, quite some annoying bugs in the audio and a few wrong localization on non-vital game elements. The voice action was quite bad. Most of the puzzles were rather simple and straightforward. Overall it's a rather forgettable adventure game.
  14. Double Fine's Dropchord

    Don't forget the co-op DLC that will turn you in Peter and David Paul
  15. Saints Row 4

    I wonder if Johnny Gat has a comeback
  16. Banished - The Indie City Simulator

    Oh crap, this can't be good.
  17. DuckTales Remastered?! WOOHOO!

    goof troop should be next
  18. Garriott: "Most designers really just suck"

    You can always refactor it to ravioli code.
  19. Garriott: "Most designers really just suck"

    Rarely. The thing is, formalization is really really really expensive. Pretty much the only place where formalization is done is in space technology (because you cannot really put our a patch release). Most companies/people are not willing to pay (in money and time) for quality software Most of the time programmers are creating something that resembles some vague description of the thing the clients might want. Programming is quite unlike a lot of other technical things. In programming you are pretty much always creating something completely new or different from what you previously made. This is due to the fact that it's extremely cheap to get a duplicate of the thing you already made. So, a programming is mostly working on new things which were badly defined. And the worse things are defines, the larger the problems get when things are made by less great developers. Impact of changes in software are not very transparent, especially not when it has not been formalized. The butterfly effect is a common thing in existing software. Programmers are more like wizards than engineers. And as is common, most of them are shitty wizards.
  20. Garriott: "Most designers really just suck"

    Bullshit. I don't know about the architect or author. But the work of a programmer is more fuzzy than an average kitten.
  21. Holy fucking shit ... I'm quite a "potty mouth" at work sometimes. (I get rather "disgruntled" when I'm under "legitimate" stress and some things are not behaving) But this beats everything. If I look back at my active UT'99 and Rainbow Six years... I was calm as shit. "Shit, I died. Better luck next time" Personally, I'm quite disgusted by competitiveness. I hate it. And I loath when I become competitive. But this video... holy crapping fictitious deity... where's that device to stab people in the face over the internet.
  22. damn... phone battery died about 5 minutes before the end right before the sim city 2000 manual quote; and then I had to wait till I get home
  23. Garriott: "Most designers really just suck"

    (Good) level designers, authors, programmers, architects, etc. do the same. It's the basic idea of prototyping. Of course it only happens when you create something new. If you're creating another tower defence game, or the nth sequel of a game there's not much prototyping to do. My point being, game design isn't much different from other professions. My problem is with Garriot's ego. You don't hear Carmack say "I've met virtually no one in our industry who I think is close to as good a programmer as I am. I'm not saying that because I think I'm so brilliant. What I'm saying is, I think most programmers really just suck.".
  24. Deus Ex 3

    I can't believe there's no Deus Ex 3 thread. Are people still angry about Deus Ex 2? I still have 2 in shrink wrap so I don't know how bad it is. Anyway, from the recent promo material it looks like they've dropped a lot of the cyberpunk material and more or less went for the straight science fiction look. Which is a real shame. It also looks like they borrowed a lot from Blade Runner and Mass Effect 2. Ingame screenshots: http://www.neogaf.com/forum/showthread.php?t=397260 Promo movie: http://www.gametrailers.com/video/e3-2010-deus-ex/100908 ps, "Deus Ex: Human Revolution"; what a shitty title.
  25. Garriott: "Most designers really just suck"

    and how would you measure how good a game design is?