elmuerte

Phaedrus' Street Crew
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Everything posted by elmuerte

  1. Papers, Please

    d'oh.. I can buy medicine... didn't know that
  2. Papers, Please

    Love this country. Rent went up, son died, uncle very sick, wife sick, mother in law sick. Everybody hungry. I did make a profit though.
  3. Papers, Please

    awesome trailer
  4. Recently completed video games

    Edna & Harvey: Harvey's New Eyes Just finished this small adventure game. I enjoyed it. It's filled with whacky puzzles, but gives the small amount of options it's not complected to solve them. So for an experienced adventure game player it's not really challenging. It's not very long, took me about 5 hours to get through it completely. The humor is rather , it's very forced. Also, apparently this is a sequel, but I didn't feel like I missed out of anything by not playing the first game.
  5. San Francisco Residents!

    you can celebrate subbes' something-0 + 1 month b'day
  6. Road to Hell: Retribution

    So... what kind of game is it?
  7. Boo... that video is not available in my country
  8. Not my favorite episode so far (30 minutes in). None of the games discussed remotely interest me. I think that's a first for IdleThumbs. I tried Neptune's Pride I, but that's clearly not my kind of game. I've followed Introversion, and also Prison Architect, but it doesn't interest me to play it (very interesting to follow it's development though):
  9. Childless, 31 Year Old White Men

    I'm childless, 31 years old, white. I've dabbled in game development, as hobby and professionally. I've done professional webdevelopment. I've worked in academics. Now I work in the enterprise software business. Software development wise, academics was the most interesting to me. But the funding structure doesn't provide a job, just a short-lived contract. For me the academics part was the most gratifying, and I received the most respect. Enterprise software development is extremely ungratifying. You work with a shit load of idiots, slackers, etc. Sometimes you are rewarded by some crunch time. Game development is populated with way more talent, more respect from colleagues, but less job security. Maybe it's a bit depressing, but as young software developer, it's shit all over. Or at least, that's my take on it.
  10. Life

    @baconian As a software developer I've contributed to misery in the world, and some of the software I've written probably also was used for misery by military or other non-nice organizations. Pretty much every software can be used for evil. A lot of the great stuff we use was funded by the military for military usage: GPS, internet, etc. Also a lot of great stuff was eventually used for military purposes, games engines like UnrealEngine and Crytek for example are used for training and simulation. If you develop software for any airplane manufacturer you can be sure it will be used for the military. Depending on the kind of software you develop, it's rather unavoidable. It all comes down on how strong your convictions are. You word to your dad and his friends doesn't mean a lot given the fact that new facts came to surface. Your word was based on different circumstances. Legally a word doesn't mean a lot, a contract you can back out of if conditions changed (which apparently did). Have you talked to your potential business partners about this? It doesn't have to be a binary position.
  11. Any playtest experiences here?

    I try to approach it in the same way as I approach testing: I'm the idiot who broke something (here's how I did it). I'm the idiot who doesn't understand what you're doing here. I'm the idiot... not the creator. A good developer will think about the remarks, but his/her ego is not attacked. A bad developer will simply think you're an idiot and discard your questions. Talking amongst peers I usually take a different role and try to push people into extremes so that they will fight back so that everything will be exposed/explored. Of course this won't work if the peers don't defend their ideas. So it's like Sean said, give them problems to think about rather than solutions.
  12. Broken Age - Double Fine Adventure!

    Heh.. speaking of the devil. The lighting trick is indeed quite awesome.
  13. I think a reviewer should play as much of the game as (s)he thinks is relevant to give a proper and honest review. If the reviewer can't bare to play more than 10% of the game because it's a PITA, then that's it. Then again, if the reviewer only played 10% of a game like Skyrim, which would be around 10 hours, then I think the reviewer has a good idea about the game.
  14. http://www.x360magazine.com/general/crytek-graphics-are-60-of-the-game/ Discuss!
  15. Recently completed video games

    holy crap... you got that far?
  16. But are they more important than audio, gameplay and story put together?
  17. San Francisco Residents!

    Yes, it appears so.
  18. Broken Age - Double Fine Adventure!

    Has there been any update recently? It seems like ages since the previous episode.
  19. San Francisco Residents!

    No, that's a Appelbeignet. An Appelflap is this: A puff pastry filled with apple.
  20. San Francisco Residents!

    Hagelslag is allowed on airplanes again?
  21. Full text of the article, copied via google cache
  22. San Francisco Residents!

    40?
  23. Mass Effect is more horror than Bioshock Infinite (BI). BI is more like Lethal Weapon, where Bioshock 1 is more like Aliens. (i.e. action vs horrory) Sure, BI has gore, but except for the asylum part there is nothing in BI that gives a horror like vibe1. 1Jeff Goldbum fact: He stared in a movie called "vibes"