RubixsQube

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Everything posted by RubixsQube

  1. On the subject of editing wikipedia, I discovered that a recent boardgame that was supported through a kickstarter featured a creature from Japanese folklore that was sourced entirely from wikipedia, which was a bad idea.
  2. The hilarious Human: Fall Flat

    I played this with my younger brother a few weeks ago, and had a great time. The difficulty kind of ramps up pretty quickly. Early on, the weird laggy controls are difficult to get a handle on, but eventually things make more sense, and generally the puzzles are clever. It's mostly that the game is really funny, as is the way with wacky physics simulators. Here's a video of what happens when I tried to prop a door open with a chunk of concrete: https://clips.twitch.tv/GoldenVast*********AllenHuhu
  3. Hahaha, this is super weird. I think that this episode, with the Landis / Elephant Show story, really cements this idea in my mind of Nick Breckon: The Most Incorrectly Confident Man In America.
  4. SHOWCASE WEEKEND // Welcome Thread

    Thank you for playing my dumb game! It's really fun to see people struggle with the weird controls, as that's kind of the point. The way the movement works is that you only gain momentum in the cardinal directions (up, down, left, and right), and you have to keep repeatedly pressing the buttons to increase the velocity in that direction. The ship sprite rotates with the velocity vector, which tricks the brain somewhat. In the end, I have to divorce myself of paying attention to the way the ship is pointing if I want to collect items. I'm sad that nobody has streamed the two player mode, since it's really something else trying to maneuver hands around on a keyboard.
  5. Concentric

    I found this to be frustrating when I played as well. I kept dying because I couldn't pop to one line and then quickly just pop back. Was this intentional?
  6. SHOWCASE WEEKEND // Welcome Thread

    Here's part 2: The Real Monkeys Blockbusters: The Black Case Join and Undermine The World Begins With You Il Panino di Brutto Sogno Get Hoisted
  7. [RELEASED] The World Begins With You

    I couldn't make the clip long enough, but if you go to the right of the door (behind some big rocks to an area you can't actually see) and just keep walking right, you end up behind things. Edit: You can see how I did it starting here. But also, know I'm fairly sassy throughout the game, which again, I found to be pretty incredible.
  8. [RELEASED] The World Begins With You

    I played a bunch of your game on a stream this morning (then I stopped when I died on the boat ride and needed to move on from the game) It was beautiful, and atmospheric, and very interesting. I also did this: https://clips.twitch.tv/PowerfulCovertDillHassaanChop
  9. Oof. I have really enjoyed making games for the Wizard Jam in the past, and I hope that I can find time in the next few weeks to make something for this one. I think that this time, I'm going to stick with Unity, but try for a 2D game. Last year, while making Batman Loves Him a Parallelogram, I realized how much I like local multiplayer games that rely on two users at the same keyboard. Most of our multiplayer experiences are far apart, both with online multiplayer, and even local multiplayer with separate controllers. But I like the physical proximity of two players having to be right next to each other. ALSO, I have spent a lot of time thinking about both QWOP and GIRP, two games which require a bit of finger calisthenics to play. What if I made an endless runner, or even a 2D timed platformer, or something, where the controls were randomly mapped at the beginning of each play-through? What if it could be played competitively? What if the controls were re-mapped at certain points, causing you to have to do finger Twister with the second player to continue moving? What if you wanted the perfect game to break the ice with that special someone? What if you had to hear more of my weird nasal voice? I'll call it Idiots Laughing. For a start, I need to do a little bit of research on making 2D Unity games. EDIT (12/30/17): HEY IT'S FINISHED, AND I'M HAPPY WITH THE FINAL RESULTS. https://rubixsqube.itch.io/idiots-laughing Post your high scores! (I kind of want to tweak the spawn rates for the single-player mode.) Let me know if you have fun with another person!
  10. SHOWCASE WEEKEND // Welcome Thread

    It was mostly frustrating because I didn't have a huge amount of time between locking on and grabbing the lever right at 00 seconds to fire the missile. I did it once, but as you saw, every time I tried I would either miss the window or fire too early since I didn't have enough seconds counting down to judge when 00 would happen. On re-watching myself, I don't know if I can see what key thing I was missing. I'll pop back in and fumble around more.
  11. SHOWCASE WEEKEND // Welcome Thread

    Here's the video of my playthrough. The games I played are (with links to the exact time I started playing): (A Wish Upon) Some Kind of Star Drifter Celebrity Explainer Shoot That Pizza Cavorting Among the Corpses From Earth to Pluto Idiots Laughing (turn the volume down a bit) Veggie Panino Tactics Hold On To Your B.U.T.T.O.N. Concentric Shadow of Something Awkwardness and Harmony PING The Rooster's Stupid Secret
  12. SHOWCASE WEEKEND // Welcome Thread

    About to start streaming at twitch.tv/rubixsqube!
  13. SHOWCASE WEEKEND // Welcome Thread

    I'm going to try to stream a bunch Saturday morning at twitch.tv/rubixsqube It'll be f u n
  14. I kind of hit a wall in the last few weeks with this game - after having a lot of fun early on, I'm playing a lot more matches where I drop, get great loot, get into the circle...and then find myself dead via someone surprising me out of nowhere. Every time I see my death cam, it seems to be a person who murders me with pinpoint accuracy. If I discover their position and try to fight back, I don't really do much damage. This is pretty disheartening, and it's endemic of a lot of online games, which disappoints me a lot. I don't have time to play this every single night for hours and hours. There's an article on waypoint about how the kill cam, and game replays actually made the author feel less like everyone else playing was an efficient murderbot, but this does not seem to be the case with me. On the recent Thumbs Ruination Cast, Nick discussed how he wasn't super taken with the game, and I think that this is part of it, but also I can't imagine playing this game solo for any stretch of time. To me, the game is at its most fun with squads of four having a silly time together up until the end.
  15. [Released] Christmas is Cancelled

    I don't know what you're talking about, that's what I expect of those Yule Lads
  16. [Released] Idiots Laughing

    I put this in the original post, but I finished the game! And I like it quite a bit. It's way more simple than some of my other games, but I think it's pretty goofy and fun. https://rubixsqube.itch.io/idiots-laughing E N J O Y (please try to play with someone else there sitting next to you, especially if you stream it)
  17. [Released] Idiots Laughing

    After a pretty hectic Christmas week, I finally have spent the last three days creating Idiots Laughing. And it's both profoundly stupid and pretty silly and fun. I played around with some platforming, and maze possibilities, but I ended up realizing that something more akin to Snake was what I wanted, since I really needed something with a mechanic that required you to press four buttons repeatedly. Snake wasn't really the right thing either, since it was a game that lead to a single failstate. Eventually I settled on a type of simple game type, wherein you and your partner scramble for collectibles on a play field, and where I've disabled the ability to press and hold a button, but instead, you have to hammer away at the button to get any momentum going. Once I was happy with the way that felt with one player, I wrote up the script that randomized the buttons on the keyboard for the player. This was an interesting experiment, because it taught me that my brain can do a pretty good job of remapping buttons to whatever keys I have, providing they're somewhat oriented up/down/left/right on the keyboard. So, I had to make sure that when randomizing, the up button is one of the keys near the top of the keyboard, left is to the left, etc etc. This made the game a lot more playable, even if it's still a little cumbersome (that's the point!). Next, I added a second player, and oh boy, things got super silly there, because it's just tough to navigate a keyboard with two people, and also because I don't check to see if a key has been mapped to the other player when I assign a random key, meaning that both players can have the same key control a given direction on their ship. This is actually delightful. I think that "Idiots Laughing" is still a very apt name for this stupid little game. So, I spent much of this afternoon prettying up the game, and when I added music and sound effects (and a re-randomizer every 30 seconds), things really started to cook. With every one of these Wizard Jam games, there's always a moment where I can't help but smile, happy that something that was in my head has become a weird reality. I love Wizard Jam. I really, really do hope that people here can find someone to play this game with, since it's not nearly as fun single player.
  18. Idle Thumbs Streams

    YES YES YES YES YES YES
  19. Star Wars Episode 8

    hey y'all, I liked the movie even thought it was really messy. I agree with a lot of you that Finn's arc needed to be restructured quite a bit, as the film doesn't really know what to do with him. I'm way into the parts of the film that screwed over the fans, and it's always awesome to see paleobotanist Ellie Sattler anywhere (in space!) but I got a question is the red stuff the salt, or is it the white stuff on top of the red stuff that's the salt Wait, ok, I could look this up myself, the Star Wars website says it's the white stuff, which is what I thought (it makes more sense), but man that dude deffo licks some of the red stuff (EDIT 2: THANKS @TychoCelchuuu)
  20. Microsoft's Songsmith had the most insane commercial.
  21. Yeah, after a few hours on this new map, it's a real step up compared to the original. I think that there's probably a lot more loot throughout the map, so I think that the late game might be slightly different, but it doesn't really feel as if things have been broken, overall. Yesterday, with a few Thumbs-sters, we ended up getting two chicken dinners. The second one took place at the central map Hacienda del Patron, which seem to be a place that yields a lot of loot, with great sightlines across a huge part of the map.
  22. The new map is very good. Like, I think that a lot of games are going to end up with people hiding in houses, but the new towns are so, so varied. Also, this van comes in two dope colors:
  23. Man, this looks really gorgeous. I'm really excited for this fun possibility space they're playing with. There's a website! And an FAQ!
  24. I wonder if Charles Martinet is going to even be the Mario voice in the upcoming film. Like, I also echo the sentiment that he and Luigi shouldn't speak, and I really think that any amount of talking that is not the weird (offensive?) psuedo-italian gibberish from the Mario & Luigi games would come off as very very bad. Also, as a side note Charles Martinet like, just would hang out around the Nintendo booth every year at E3, which was always surreal. In 2009 I got to dance with him: