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Everything posted by Nappi
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I agree in a way but still think there is a big difference between a turn of phrase and an exact term that should be used in categorization.
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I still don't understand how the change in language would work in practice in this case. If the new use of FPS was truly accepted (and not just accepted as a common mistake), what would the term mean? I mean, if in 2034 when first person shooters, Gears of War, all its sequels, and some other TPS game (I really don't understand how to easily categorize TPS games after the change in language has occured) are all listed under FPS genre, then surely most of people who are interested in those kind of games also want to know what the term stands for (because that's the human nature). People who don't know anything about this debate would most likely find it utterly ridiculous if the term still stood for first person shooter. Same goes for it (and TPS) standing for nothing in particular. Therefore, both of the terms would need to be renamed. FPS and TPS are ways of categorizing shooters by the perspective used in them. I don't understand why other gameplay elements should affect this in any way. It would also make categorizing TPS games needlessly hard. Hence, it would only cripple both terms and make unanimous categorization of a particular game a lot harder. There is a lot of variation between games in FPS genre. Why shouldn't there be in TPS genre? Ghost Recon: Advanced Warfight 2 and Serious Sam are both FPS games and no one seems to have a problem with that. You can pen new terms that describe shooters by their gameplay, but I see absolutely no reason why the terms FPS and TPS should be knocked unconscious, crippled and modified. True, nobody can change language, but it just doesn't happen either. There needs to be a reason for the change, and people would have to accept it.
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The jumping made me think this can't be a gameplay video as well. The game's hostile environment, the interaction and use of silhouettes reminds me of Heart of Darkness, even though the actual gameplay seems quite different. I wonder why I never finished the game... Probably because it was too hard for me back then.
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Basically this is what I meant: . < sky . . . < a duck . . . < your crosshair . . . < ground . . . < your gun When the duck comes closer it will cover more pixels. The player could move the view up and down and possibly move forward and backward. I only wrote the example to demonstrate what (almost) two dimensional fps could look like. I'm not really serious with this.
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Damn. This could make marketing the game I just described a lot harder. What term should be used to describe two dimensional thing when the dimensions aren't width and height then if 2D is not suitable? 2Dv2?
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Yes.. It is impossible if we don't allow the width being 1 pixel instead infinitesimally small. In the example, the depth itself isn't the problem, since the two dimensions are Y and Z, or height and depth. The width is missing, though, which causes the angle of sight problem. EDIT: Or is 2D somehow defined to always mean width and height with the third dimension always being depth? Further EDIT: That would seem strange.
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Do you mean this? http://www.limbogame.org/
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Hmmm... Well, the player could, for example, only see what's in front of and on top of him (or in between), but couldn't see anything that was happening, however slightly, left or right to him. This would result in his horizontal angle of sight being zero, and he wouldn't see anything. If we, however, gave in a little and decided that the angle of sight was one pixel wide instead of being infinitesimally small, the player would see the ducks or whatever as a pillar of pixels moving up and down or becoming smaller and larger (when going away from or towards the player). Furthermore, the ducks would only be visible if they moved directly according the line of sight of the player. And as the resolution would be 1 x something, I'd imagine that playing the game wouldn't very rewarding.
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What is this "Duck Hunt" thing? One could say that in a way the third dimension is present in games like that as well, even though it isn't that graphic. While the duck only moves up and down and sideways, there is some distance between the gunner (or you) and the ducks. Edit: perspective = dimension
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2D first person shooters are the best. But yes, I can't see any reason why games like Contra and Metal Slug couldn't be called third person shooters.
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To me, it seems a bit strange that a debate where most of the people still argue that language hasn't changed in that Gears of War could be called an FPS game is suddenly good enough an argument to state that language has already changed. Possibilities of this logic are endless!
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I strongly believe that most people in the gaming press who called Gears of War an FPS did so by mistake, in contrast to having some kind of meeting about it or even justifying the use of term to themselves and the readers. As a semi-fan of nature documentaries, I have also heard phrases like "dolphins and other fish" coming from various animal experts. This doesn't really make them less credible, they just didn't put enough thought to what they were saying. While, I got to say, "b-movie" is a good example of how language changes, I still think that there is one major, purely practical difference between it and "FPS". To be more specific, what they stand for. At this point, I should probably admit that I didn't until recently know what b-movies originally stood for. That's because the term itself fit the new use so perfectly. If a movie that has lowered production values etc. is called a b-movie, it seems obvious that "B" is, in a way, used as a grade, a-movie being the one that has really worked hard and that the teacher would like to adopt, and b-movie being the one that simply isn't quite as good as the a-movie. There is no need to ask anyone what the letter B in b-movies stand for. This wouldn't be the case if they would have originally been called second, low budget film of double feature, or SLBFoDF. By contrast, if it was somehow universally accepted that FPS could be used to describe games like Gears of War, there would be problems, because humans have an annoying habit of wanting to know what something really means. The letters clearly wouldn't stand for first person shooter anymore, and abbreviations usually aren't completely random either. This would lead to, as already mentioned by Dan, figuring out a new meaning for F and P (and possibly S). Apart from Funky Pellet Shooter, there aren't that many alternatives that would make enough sense that people could actually deduce the meaning themselves. Not that I know of, at least... Here's an example of how this could cause problems with annoying boy and his father having a discussion: Boy: That didn't look real! Kill Bill was much better. Father: That's because this is a b-movie. And you shouldn't be watching Kill Bill. Boy: I got a B from my history test. Father: That's nice.. Boy: That orphan kid got an A. Father: There really isn't anything wrong with b-movies. Boy: Our teacher said he is going to adopt him. Father: Oh.. Boy: I wish I had a mother. Father: Well, maybe you should study harder. Boy: What? Father: Nothing.. Boy: What is that? Father: This is an FPS-game. Boy: What does FPS mean? Father: It stands for first person shooter. Boy: But isn't that a third person view? Father: Yeah but.. it plays more like first person shooters. Boy: You are not my father.
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If one was to be a potential douche bag, he would note that a lot of people, and even the media, have sometimes referred to dolphins as fish. And while dolphins also play a lot more like fish than mammals, the meaning of the word "fish" can't be expanded to include the dolphins, as dolphins quite simply lack some of the characteristics that define fish and have all the characteristics that make them mammals. Gears of War, while being a shooter, lacks the first person part that, one would think, is quite essential in defining FPS, or first person shooters, but fits in the third person shooter category perfectly. I wouldn't expand the category "fish" to include dolphins, even though they spend their entire life in water and all. Likewise, I wouldn't call Gears of War an FPS game, quite simply because it clearly isn't a first person shooter. It should be mentioned, however, that if someone refers to dolphins as fish, I just feel a slight superiority, and if someone refers to GoW as an FPS game, I just don't give a damn. But I'm not that kind of person. And I'm not supposed to take part in this conversation.
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Is this the thread in which we are eventually going to have the god-awful "how do you define adventure games" discussion? Someone calling Gears of War an FPS game has never bothered me that much, no matter how ignorant some may found that. I think most people still know the writer is just trying to link it to the shooter genre. Many readers probably don't even actively think what FPS stands when they see it used. To me, it's like: Yeah, it's wrong, but who gives a shit?
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Friday: After taking a Mechanics of Writing (English) test, I spent the rest of the day wondering where I caught this flu. I also played some TF2 and tried not to do anything important. Saturday: Went to a restaurant with my family and did some Java coding. Then I decided to buy the most hyped sequel/expansion of the past week. I like the fact that, even though it is a standalone expansion, you can play both the Allied campaign of the original Company of Heroes and two new campaigns of Opposing Fronts without having to run them separately. Those without the expansion can also play against those that have it. Only downside is that units are mute at the moment, though that is probably an error with the Steam version and almost certainly fixed pretty soon. Other than that, two new armies, two new campaigns (which, hopefully, means twice the duration), relatively low price and a completely awesome game as a base should make this an instant buy for all those who have even a slightest interest in RTS games. And if not... Sunday: Still to come, hopefully. EDIT: Problem solved.
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http://steamcommunity.com/id/nappii Now, how do I join?
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In my opinion, this episode was much worse than the previous ones. I may give him another chance, though.
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What is Valve's stance on this mod, btw? I liked HL2, but the story didn't feel at all interesting. I figured it might have to do with me not playing the original game, but the graphics are way too outdated for me to bother buying it. This mod would probably be the perfect solution. If it ever sees the light of day that is...
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Just google for "pokemon friend codes" and you know where they are coming from.
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I didn't know there was a PC version of this game in the making until a couple of days ago when I saw the news that it has been delayed. So, in a way, the bad news were good news to me. Although, it might be wishful thinking to hope that the game will run on my Macbook Pro.
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Well, you can find Chris Remo's campaign and multiplayer reviews of Halo 3 at Shacknews.
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I think that video captured the creative process pretty well. Although, my reports usually have more pictures of space ships in them. The company my father works for uses Lotus Notes and from what I have seen, it looks pretty rubbish. I like how the key pictures in the password screen change as you type, though, as I can't see any reason why someone would want to implement something like that.
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How do you rocket jump correctly btw? I have mostly just failed miserably. Cigol, I forgot to mention that I like to kill stuff.
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I might join, but I have been quite busy lately. Plus, I would probably just be the idiot running around not knowing what to do, since I haven't played multiplayer shooters all that much.